Hello everybody! This patch we’re going to introduce another visual style. It’s another room in the dark but instead of going for a spooky vibe, we went for something a little more… funky. We’ve moved some of the existing levels to this new disco environment and made a few new levels, too. The final level in the disco-themed batch will introduce Henk’s sensei, Neil. Beat him to unlock him as a playable character!
The level editor is here! Players can now create, share and play community levels. Look for cool creations or share your own through the integrated Steam Workshop. Keep in mind that as with all features, it’s in an early access state. The interface in particular isn’t finished and all editor functionality might break at some point. We’d appreciate it if you could let us know when something breaks so we can fix it! We’ll also keep adding features over time.
Features:- Level editor.
- Steam Workshop support for levels.
Levels:New levels
- Party Hardy (Easy).
- Neil’s Challenge (Easy, Challenge level).
- Boxing Betsy’s Challenge (Easy, Challenge level).
- Betsy’s Hook Challenge (Medium, Challenge level).
Other level changes/fixes
- Tornado, Spaghetti, Boing and Easy Peasy moved to the disco environment.
- Kentony’s Challenge 1 now unlocks Kentony if you can beat him.
- The following levels have been altered in such a way that it invalidated all replays so they have their leaderboards reset: Hot Feet, Tornado, Spaghetti, Boing, Easy Peasy and Halfway Hook.
Audio:- New song: Betsy’s theme 8 bit version.
- New song: Disco theme.
- New song: Level editor theme.
Characters/Skins:- Neil.
- Kentony.
- Boxing Betsy.
- Warrior Betsy.
Misc:- Level editor achievement awarded when a level is uploaded.
- New camera shots when the player is selecting a ghost to race against.
Fixes:- Lighting in Halloween environment adjusted.
- Ingame camera movement smoother. (There were people who thought they didn’t have 60 fps while fps meters stated they did, this should fix it.)
- Physics bug fixed where the character would suddenly release from or stick to the track when it was not supposed to.
Community:For the past 2 weeks we’ve tested the level editor with a small group of people. I’d like to thank every one of them for their feedback and support, we needed it. ;)
Thanks in particular go out to steam users: Qwertzoi, Minirop, Tomus, Greenlizard307, Jwaaap, Dom, EnButtetSkude, Sos Sosowski, ConnorUllmann and ConradZimmerman.
Minirop is working on a
tool which can do an analysis of your checkpoint times and give you an estimate of what your best time could be. Pretty amazing to see!