Version 1.3.1
With an influx of new players, we've managed to unearth some issues that have mostly slipped by until now. While I was looking into these, I also made some improvements that could lead to better performance overall. I was going to release v1.3.0 a few days ago, but I managed to solve some very elusive issues shortly after putting that together. So now we're at v1.3.1 instead. Not the most exciting patch, but still an important one!
Fixes & Improvements
- Fixed an issue where some things could respawn/duplicate on load
- Changed the Death tutorial message to be more clear about getting reduced rewards at the end of a run
- Fixed an issue where the game could freeze for a few seconds (or crash) when picking up an item for the first time
- Fixed a rare crash that could occur on load
- Slightly improved save/load performance
- Fixed a rare issue where an enemy could become stuck in an animation when speedrunning the game
- Fixed a very rare freeze that could only occur in the intro
- Fixed a small issue where camera rotation could be slightly tilted in the end sequence
- Fixed a rare crash that could occur randomly due to object culling
- Slightly improved "Smart Object Culling" performance
- Fixed an issue where audio settings wouldn't update on load
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