Heads up everyone! Some relatively big sight changes are coming!
Currently, units reveal terrain in a square pattern instead of a circle. Although this "works," it has some undesirable behavior:
1) Units attack & detect stealthy units in a circle, as they should – so the terrain revealed would poorly match detection and attack ranges.
2) Only sight values of 5, 9 and 15 mattered due to all of the rounding happening – which was unintentional.
3) Enemies properly see in a circle, so your units revealing them in a square provided the player an unexpected advantage.
4) Also due to the rounding issues, it didn't matter where your unit was on a terrain "cell" – it always revealed a certain number of terrain "cells" away.
This update fixes all of that by properly calculating terrain (and enemy) visibility in a circle. The "unfortunate" side effect is, units will reveal less terrain than they did before – but it will behave much better.
This update also:- Fixed pulldown menus not displaying selected values in the "Simple Contrast" UI theme
- Fixed Unit Identifiers when trying to show units with no letters in their names (e.g. "12345")
If you are having crashing problems when starting the game, check the FAQ in the forums for a likely solution!