Greetings, Viceroys!
We just updated the demo with a new building, improvements, and fixes. We're grateful for all your suggestions and reports!
All the changes will also be included in the Early Access version.
CHANGELOG
Changes marked with ⚡ were inspired by the community.
Balance
- ⚡ The Rain Mill blueprint is now available from level 1 instead of level 6. This change was mainly implemented to help with Flour availability in the early stages of the game.
- ⚡ Settler difficulty now requires 12 Reputation Points instead of 14.
- ⚡ Orders requiring the player to have a specific building or to produce goods in it now also take restored haunted ruins into account.
- ⚡ Added fertile soil to some starting Glades.
- ⚡ Removed the Aura of Despair Forest Mystery.
- Added Copper Ore as a possible ingredient in two recipes: Pigment and Pack of Building Materials.
- Slightly increased the trade value of Copper Bars.
- Lowered the speed increase of Paved Roads from 20% to 15%.
- Increased the variety of starting Glades.
- Lowered the price of the Monastery of the Vigilant Flame Level 1 upgrade from 12 to 10 Food Stockpiles.
UX/UI improvements
- ⚡ Improved how trade value is shown in the Trading Panel.
- Goods offered by traders now show their full value, including the trader’s margin.
- Resource tooltips in the Trading Panel now also display the price of the entire stack.
- Improved the rounding of trading values and fixed numerous issues.
- ⚡ Added short descriptions in the Embark View for Settler and Pioneer difficulty levels.
- ⚡ Added advice messages to all difficulty tooltips. These additional descriptions are meant to help players in deciding which difficulty levels are best suited for them.
- ⚡ Added a “show all” checkbox in the Recipes Panel. Selecting it will show all recipes in the game, not just the ones the player has access to in a given run.
- ⚡ Added a reset button to the Recipes Panel.
- ⚡ Clicking on a produced good in a building now opens the Recipe Panel in “product mode”, instead of “ingredient mode”.
- ⚡ Improved some aspects of the tutorial experience.
- Changed the wording in the “complete orders” alert.
- Improved objective text in Orders requiring the player to change ingredients in recipes.
- Reshuffled some Cornerstone choices in the tutorial.
- Disabled settings in Woodcutters’ Camps for the duration of the tutorial.
- ⚡ Improved the wording in the description for the Looming Darkness effect.
- ⚡ Added an option to change the settings in all Woodcutters’ Camp at once by holding Shift when clicking a checkbox in the building’s UI.
- ⚡ Rearranged need icons in the species panel. The order is now: basic housing > advanced housing > food > clothing > services.
- ⚡ Improved the look and readability of some icons.
- Resource Category - trade
- Need - shelter
- Resource - Artifacts
- Completed deeds can no longer be claimed during a run. Rewards can only be acquired in the Citadel.
- A tooltip with ingredient alternatives is now always shown in the tutorial when hovering over an ingredient slot in a recipe. This tooltip can be enabled in post-tutorial games in the settings menu.
- Improved the “i” icon’s shape and readability in numerous places in the UI (to make it clearer that hovering over it gives the player more information).
- The resolution dropdown menu will now automatically scroll down to the selected setting instead of starting from the top.
Bug fixes
- ⚡ Fixed a bug with level up rewards being shifted by one (players unlocked new content one level before it was shown to them).
- ⚡ Fixed a bug with camp workers gathering high-priority nodes outside of their camp’s radius.
- ⚡ Fixed a bug with % symbols in certain localizations (predominantly French).
- ⚡ Fixed an issue with the difficulty selection resetting after selecting the “locked” option in the demo.
- ⚡ Fixed a bug with workers in the Harvesters’ Camp being called Scavengers.
- ⚡ Fixed an issue with Citadel Resources found in chests having incorrect labels.
- ⚡ Fixed an issue with some villagers missing hammers in their hands when constructing new buildings.
- ⚡ Fixed an issue with the hunger penalty showing an incorrect max. impact value (the max. Impact for this effect is infinite).
- ⚡ Fixed an issue with missing texts in ruined houses found in Glades.
- ⚡ Fixed an issue with Wildcards not working correctly if the player obtained them by attacking a trader.
- ⚡ Fixed a bug with the Lightning Forest Mystery appearing in the Coral Forest biome.
- ⚡ Fixed a rare bug that allowed players to assign two workers into one worker slot.
- ⚡ Fixed a bug with woodcutters not delivering goods to the Storage when idle.
- ⚡ Fixed a bug with traders offering mining perks in biomes where there is no ore.
- ⚡ Fixed some issues with the French localization.
- ⚡ Fixed some grammatical errors in tooltip descriptions of species attributes.
- ⚡ Fixed a bug that allowed players to write letters into a limit text field.
- ⚡ Fixed an issue with the “salvage ruins found in glades” text being incorrectly localized into Russian.
- Fixed an issue with the Trader Assault Popup being too small to fit all looted goods.
- Fixed a bug with Forest Mysteries being incorrectly displayed in the biome preview for Settler difficulty.
- Fixed a bug with the visual effect around the Hearth (from sacrificing) disappearing after reloading a save.
- Fixed some issues with the timing of farming animations.
- Fixed multiple issues with incorrect perk rarity.
- Fixed an issue with the scaling of the construction cost panel in the Atlas.
- Fixed a bug that made it possible to move the camera during the Blightstorm animation in the World Map.
- Fixed a bug with Hearth attachments being visible on lower hub levels after reloading a save.
Other
- ⚡ Replaced multiple crop models and textures in multiple farms. Planted crops should now be easier to distinguish.
- ⚡ Lowered the volume of the “scribbling” sound effect in tutorial text boxes.
- Improved the textures of the Dewberry Bush resource node.
- Improved the game’s overall performance and stability, especially when playing in highly developed settlements with a lot of particle effects.
- Tuned down the volume of some sounds that play when a popup appears.
- Added new languages to the game: Traditional Chinese and Korean.
- Improved the Simplified Chinese and Japanese localizations.
- Fixed a bug with global production speed bosts showing up in farm UI panels.
- Fixed a bug with the Plantation having a one-star recipe for Berries instead of a two-star recipe.
We hope you'll enjoy the new changes! If you haven't yet, please wishlist and follow Against the Storm to stay up to date with all the news:
https://store.steampowered.com/app/1336490/Against_the_Storm/May the storm be gentle on you,Eremite Games