Age of Empires II: Definitive Edition
We are aware of an issue where achievements for The Last Chieftains have unlocked for some players on release. We are currently investigating.Welcome to a new update for Age of Empires II: Definitive Edition, headlined by the Naval Overhaul, to refresh water combat, economy, and ship balance (including a new Hulk-line counter to Fire Ships). Several civilizations also gain access to Catapult Galleons, further shaking up late-game naval pressure and shoreline siege options. Multiplayer gets a quality-of-life boost with the new cross-platform Voice Chat feature in lobbies, plus added accessibility options like text-to-speech and speech-to-chat. Visually, the update rolls out new regional garrison flags and civilization-specific waypoint/gather point flags, alongside new Profile Icons for every civilization. It also features an Inca overhaul to align with the new DLCs South American civilization lineup, plus a refreshed Pachacuti campaign and a broad sweep of bug fixes and balance changes driven by player feedback.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
[h1] ◆ Update 169123 ◆[/h1]Game
Stability & Performance
- Fixed a crash happening upon pressing the Restart button on the ESC menu while watching a replay.
- Fixed a crash happening upon using Assisted Farm Placement (Shift+Left Click on gather points).
- Using object-data-attack-delay in AI scripts can no longer cause a crash.
- Added a fix to prevent a crash that would occur when a new game is started while missing a player.
- Fixed a crash that would occur when launching a game with an invalid player configuration.
- Fixed a rare out-of-sync issue that could occur when starting playing on certain maps.
Achievements
- Fixed the conditions preventing players from unlocking the “Tour d’ltalie” achievement.
Graphics
- Added new graphics for Javelina:
- Fixed an issue showing wrong farm texture on certain ground types.
- Fixed Elite Caravels graphics from not displaying some elements.
- Fixed Central Asian Monk death sprites not showing properly on certain angles.
- Fixed Owls displaying the Hawk sprite when flying.
- Fixed water textures visualization on larger map sizes.
- Fixed water textures visualization when certain light reflections happened on the shoreline.
- Fixed water 3D textures not being rendered properly in the editor when the 3D Water setting is enabled in the Graphics Options.
- Fixed the flag, fire, and snow graphics placement on the Spartan Fort.
Xbox
- Fixed a crash happening upon players trying to set Rally Points for buildings with the Site Menu for not available building types. This issue was happening in controller-only mode.
- Fixed the Accessibility Narrator not providing any information on the “Vote Results” tab under the Multiplayer Menu.
- Fixed input detection in the “Select Civilization” menus, preventing players from continuously scrolling through civilizations.
- Fixed villagers ignoring queued commands and going directly to the last waypoint/resource after force-dropping resources. The issue was happening in controller-only mode.
PlayStation
- Fixed the Accessibility Narrator not providing any information on the “Vote Results” tab under the Multiplayer Menu.
- Fixed input detection in the “Select Civilization” menus, preventing players from continuously scrolling through civilizations.
- Fixed some sections showing buttons from other systems instead of PlayStation ones.
- Fixed villagers ignoring queued commands and going directly to the last waypoint/resource after force-dropping resources. The issue was happening in controller-only mode.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.