Age of Gladiators II: Death League

Age of Gladiators II: Death League 1.0.1

Version
1.0.1
Version Date
Sept. 24, 2017
Links

Patch Notes

Latest Updates - v1.0.1b

Thank you again to everyone today that pointed out bugs and balance issues. I will continue to fix and improve things as they come up.

Here is a list of today's changes that are now live:
  • Combat: Fixed counter-attack/death bug
  • Combat: Increased melee damage bonus to 50% from 25%
  • Combat: Decreased Hresh species bonus - hit chance
  • League Owners: Fixed a bug where roster data was incorrect
  • League Owners: Increased recruitment rate of competing owners
  • League Owners: Proper competing owners are now showing based on player species selection
  • Gladiators: Fixed duplication issue when having an injured fighter in both hospital and training.
  • Gladiators: Fixed bug where renaming fighter in Rookie League renames Blood League gladiator instead
  • Save System: Fixed load Game bug if deleted previous save game fixed
  • Save System: Fixed bug with staff not generating humans
  • Save System: Fixed bug where players were not able to manually overwrite saves
  • Draft: Fixed bug with restarting game from menu and the game automatically drafting fighters
  • Staff: Added limit for each type to 10 with notification if trying to hire more than 10
  • Staff: Fixed melee and ranged order for doctors in both medical and staff screen
  • UI: Owners roster, added close button instead of x
  • UI: Resized several windows for consistency, moved several buttons
  • Combat: Adjusted opacity/tint of grid tiles
  • Combat: Fixed anchors for new Tab label
  • Combat: Added tab instruction to switch targets
I look forward to continuing to balance the game mechanics and AI (that's the fun stuff) based on everyone's thoughts!