Aggressors: Ancient Rome
Aggressors: Ancient Rome 1.02.1
Version Date
Sept. 11, 2018
Patch Notes
Aggressors - v1.02.1 is out, bringing UI scaling!
We just released an update for Aggressors, bringing the game to version 1.02.1. It is a big one, and it's been in testing for a week to make sure everything works as intended.
Among many bug fixes and balance improvements, we're pleased to announce that the game now fully supports UI scaling. We know that some players couldn't play the game properly on a 4k screen, so we made it our priority to address that issue.
We really aim at improving Aggressors and to keep making it a better game. We just started our work on it, and now the team can start working on their next updates. It is important for us to hear your feedback and any criticism you might have, so we can make Aggressors the bext 4x game you can play.
We hope you'll enjoy this update, and as usual please let us know your opinion on the forum!
Changelog:
Game core
• Autoheal is 2x faster (health increase is higher) when unit is located in it's production building
(military unit in city, cavalry in stable, vessel in shipyard).
• Rules for desertion improved (it takes much more different aspects to the consideration of
potential desertion - power of enemy, friendly units around, etc).
• Recover is now calculated out of model defense and power, not current.
UI
• Statistics about opponent in political map added to the banner tooltip.
• Improved highlight of supplied and nonsupplied areas for selected unit.
• History replay lagging fixed.
• "Simple greeting sounds" option implemented (instead of listening "YES" or "What" you can hear just simple "click").
• Autosave at the end of the turn is configurable.
• Added damage indicator to the unit selector and map item detail window.
• Default fog density lowered.
• Tooltip of local happiness on hovered tile added.
• In editor you can move units even when it is out of movement points already.
• UI fully supports scaling 50%-200%.
Data
• Number of people working in mines decreased.
Modding
• Msgs.cs file (with modded unit actions) was not loading correctly.
Bugs
• Spacebar was not working during enemy moves to skip currently animated player's moves.
• Weird trade offer was not giving player choice to answer.
• Shield denoting stacked units was disappearing.
• Capital lost window title corrected.
• Few rarely happening CTDs fixed.
• State menu was not flashing (in tutorial) when player was reading about it.
• In generated maps, the first city always had the same first suggested name.
• Issue with pressing Esc when autosaving at the end of turn and after AI moves (main menu was appearing but it shouldn't).
• Editor - Unit properties window had an issue with number of defences for current turn.
• When exporting scenario, it was incorrectly exporting also game resources (this should be only in mod file).
• Number of other small bugs fixed.
• Error handling window improvements.