AI War: Fleet Command

AI War: Fleet Command 7.046

Version
7.046
Version Date
July 18, 2014
Links

Patch Notes

AI War Beta 7.046 - text [re]clarifications and miscellaneous bugfixes and minor changes


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Please see the original post here

Changelog may be found here

This one is yet more polish work for the new expansion, and also for the rest of the game in preparation for the 8.0 official release.

That means almost entirely bugfixes, balancing, etc. Including a lot of text work and updating the Objectives screen logic, etc. Here’s what’s left (not yet done) between now and 8.0:

- We want to do a new trailer for the whole game. If you have any saves that show the game being awesome (whether that’s the AI being clever, the explosions being massive, or whatever; up to you) please send them our way with instructions on where/how to see the awesomeness :)

- I need to go through the tutorial again; I believe I’ve kept it mostly accurate thus far but another pass is necessary, and more importantly it needs to cover at least the basics of Hacking. And mention salvage, for that matter.

- I need to add entries on the steam side for the new achievements.

- Further bugfixes and balance changes based on what you tell me needs dealt with for 8.0. Generally this means avoiding big changes, but you get the idea.

- Adding in the awesome new music from Pablo. Probably my favorite part of each expansion :)

Enjoy!

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.