This patch introduces further improvements and polish for features introduced with Radiant Wilds, including controller support, the Armory, and the visual overhaul, alongside combat balance changes and various fixes.
Please note: With this patch, the minimum supported iOS version has been raised from iOS 14.3 to iOS 15. Devices that cannot update to iOS 15 or higher will no longer be supported.
Magic Shock has had its stand time removed to make it smoother to play.
Time Freeze’s stun duration against mobs has been reduced to match its PvP stun duration and limit its ability to trivialize PvE encounters.
Spin to win. Me spin, me kill. Kill good.
Razor Cut has been adjusted to hit targets more consistently at the cast position, and now has improved targeting on mobile and controller.
Fire Wave has had its cooldown reduced to help it act as a more reliable interrupt.
Frostbite has had its stand time removed to help it feel more fluid to play.
Spamming Reawaken on downed allies has become the go-to method for brute-forcing many difficult PvE fights. It’s time to get good and step out of the fire: only one resurrection per fight.
Incubus Mace has remained the premier PvE tank weapon thanks to its multiple powerful debuffs. At the same time, it has also been too effective in PvP situations like duo ganking and ZvZs, so its Max Health reduction has been reduced slightly to make it less of an “all-in-one” debuff.
Soulscythe hasn’t been keeping up in modern Albion large-scale PvP, so its projectile speed has been increased to make its group knockup more reliable.
Lightcaller has been dominating in Corrupted Dungeons and the Mists. Its extreme auto-attack range, combined with its Q detonation, has offered too little room for meaningful counterplay. Therefore its auto-attack range has been reduced.
The previous nerf to Tear Open’s Blood Pool charge requirement resulted in a more awkward play pattern, so this has been reverted in favor of a straightforward healing reduction to keep its total self-healing in check.
This change was introduced with Radiant Wilds Patch 1, but was accidentally omitted from the patchnotes. Neurotoxin has had its damage application adjusted to behave more consistently and better support a bruiser playstyle.
Carving Sword has received many nerfs due to its strength in 1v1 and 2v2 content, and has since fallen out of favor in group-scale PvP. To help it regain relevance there, AoE escalation is now applied to its resistance reduction.
Soulless Stream’s area of effect duration has been cleaned up and reduced slightly to better match its visuals, and to make it less likely for opponents to step into invisible lingering hitboxes.
Speed Caster has had its cooldown reduced to help it line up better with classic combos like Brimstone, hopefully opening up more caster options in group PvP.
Knight Armor became an all-in-one chest armor, providing defensive peel for groups, aggressive crowd control, and purging, while also granting a personal defensive bonus. That personal defensive component has been removed to create clearer counterplay against tanks dismounting behind enemy groups to push them back with Wind Wall. In addition, its channel duration will no longer be reduced by incoming damage.
Berserk can no longer be purged: may your rage be swift, unmitigated, and destructive.