Albion Online

Albion Online Changelog: Realm Divided Patch 1

Version
Changelog: Realm Divided Patch 1
Version Date
Dec. 3, 2025
Links

Patch Notes

Changelog: Realm Divided Patch 1

Adjustments to new features introduced with the Realm Divided update, along with important fixes to a few gameplay issues.
Faction Warfare Changes


Faction Travel Costs
  • Resolved an issue that caused carrying some items to be much more expensive than intended
    • This primarily affected high-value items, and when traveling to lethal Provinces or back to cities
    • Travel distances are now determined by Provinces instead of Regions to fairly distribute the cost across Factions
    • Traveling from a city to an adjacent non-lethal Province is now free, to eliminate the possibility of having to pay to transport directly outside
    • Prices have been adjusted to accommodate these new rule changes
    Other Changes
    • Added three additional Siege Times on all servers (all times UTC):
      • Albion Asia: 02:00, 05:00, 19:00
      • Albion Americas: 05:00, 13:00, 17:00
      • Albion Europe: 01:00, 09:00, 23:00
      • The Pre-Siege period has been reduced to 10 minutes
      • The respawn time of Faction Camps has been slightly randomized to distribute the availability of active camps more unpredictably
      • Increased the bonus to Supply generation when a Faction falls a certain amount behind
        • This bonus was increased from 50% to 75% and now activates when a Faction is more than 30% behind another (previously 75%)
        • This bonus only applies once the Faction has generated at least 3,000 Supply in a Province
        Fixes


        Faction Warfare Fixes
        • Fixed issue where players could use Faction Transports to travel directly to friendly Outposts in lethal Provinces
        • Fixed issue where Fortress Sieges won by defenders during server maintenance would not trigger an attack on a neighboring Province
        • Fixed issue where parties would continue to appear as Faction Transport destinations when full
        • Fixed issue where Faction Transport to a party in a lethal zone could place players further away than intended
        • Fixed issue where changing party leader to a different Faction could prevent Faction Transport destinations from updating correctly
        • Fixed issue where Faction bonuses would display within cities
        • [MOBILE] Fixed issue where players using virtual controller could not resume attacking Fortress walls if interrupted
        UI Fixes
        • Fixed issue where the Party Finder could crash when listing existing parties
        • Fixed issue where Crystal Arena season end time displayed incorrectly
        • [CONTROLLER] Fixed issue where the 'Send Ping At Your Current Position' action would not accept controller keybinding
        Other Fixes
        • Fixed issue where party loot distribution settings would not apply to most chests
        • Fixed issue where the /report command would not work
        • [CONTROLLER] Fixed issue where players could only target the closest ally with spells, preventing proper healing
        • [CONTROLLER] Fixed issue where target cycling could select only enemies
        • Various additional graphical, animation, terrain, audio, UI, and localization fixes