This light patch brings a handful of balance tweaks, background optimizations, and minor fixes.
Evensong and Locus have fallen out of favor as Great Arcane has grown increasingly valued. Their cooldowns have been adjusted to promote variance in the arcane support slot.
As most Frost players have shifted toward Frozen Surge and sustain builds, some damage has been added back to Ice Shard to better reward cast speed-focused setups.
Cripple’s damage has been increased, as it was too conservative for a low-range, single-target ability that requires users to hold it for the right moment.
Hamstring’s first cast has felt underwhelming for players, so its base slow duration has been increased, the time window to cast Heroic Leap extended, and the cooldown when not multicasting reduced.
Create Opening’s restrictive range has limited its effective output, so its baseline damage and resistance reduction have been increased to improve its overall value.
Hellfire Potion has been a powerful addition for builds with heavy CC but limited damage. Its damage against players has been too high, especially when paired with Smuggler’s Cape in IP-capped content, so it has been reduced. To keep the potion attractive, its healing reduction has been increased.
Take Cover! and Charge! have been reworked to improve performance and address behavior issues.