This is a small patch focused on further polishing for select weapon lines, and some bugfixes.
Following the previous adjustments that made the application of the first Vile Curse stack faster, Cursed Tar has become too powerful in group fights. For this reason, its cooldown has been increased.
Inner Shadow has received some adjustments to its Plate and Cloth effects to make these spells feel more responsive, while its Leather Effect has had its damage against players increased to bring it closer to the alternatives.
After Throwing Blades had its damage increased, it should not also have had enough mobility to outperform the other pure mobility options. Therefore, its movement speed buff per stack has been reduced.
With the cast time removed, its high range, and low cooldown, Frost Lance’s damage was too high and has now been reduced.
Hail now has a small slow to help Great Frost players provide some utility to their allies and help land follow-up casts.
Unstable Projectile has received a slight increase to the front of the cone’s width, allowing the caster to hit enemies adjacent to their target more often, and also has some more power behind each blast.
Requite has been a dominant item in 1v1 content, offering defenses, damage, and CC. We want to keep its high impact defenses and CC, but have reduced its damage to reduce its power in high hit-count cases.