The
Season 15 patch is here! This brings improvements to the
Crystal League,
Might and Favor changes, upgrading
Randomized Dungeons, automatic
Silver pickups, and much more. Read on for details…
Controller Support Beta
This patch marks the beginning of
controller support testing, which will be optimized over the coming months. Players will be able to use Xbox controllers, Playstation Dualshock, and other PC-compatible controllers with the game. Additionally, Steam players will be able to use the
Steam Deck. For controller support and to give feedback, please use
this subforum.
Guild Season Changes
- Might and Favor changes:
- In advance of Season 15, Might and Favor has been increased for various activities across the game
- Additionally, Might level progressions have been updated
- Crystal League changes:
- 5v5 Crystal League matches now have a new map
- Crystal League match rewards have been significantly improved
- For full details of all the Guild Season changes, please see this forum post
Upgrading Randomized Dungeons
Following the introduction of randomly upgrading Static Dungeons with the Lands Awakened update, this patch brings a similar upgrading system to
Randomized Dungeons. This applies to both solo and group Randomized Dungeons in all zones and tiers, and dungeons with upgraded rewards/mobs will be
marked visually around the dungeon entrance.
Quality-of-Life Improvements
This patch introduces several important quality-of-life improvements, including:
- A much-awaited automatic Silver pickup
- Various Party marker improvements
- New “Hideout under attack” audio and visual cues, including musical changes and a “falling masonry” visual effect
Combat Balance Changes
This patch brings some significant
combat balance changes to broaden options and ensure competitive play ahead of Season 15. Here are just some of the changes:
- Forge Hammers: Giant Steps now has a new ability, Giant Smash, available while in giant form
- Nature Staffs: Spirit Animal can now heal larger groups, and its instant healing has been increased
- Shoes:
- Run has been replaced with Dodge on all shoes. This gives all shoes an invulnerability option, while Sprint has been adjusted to take over the mobility role
- Assassin Shoes have the new ability Swift Cut
- All Gathering Workboots now have the Rejuvenating Sprint ability option
Other Changes and Improvements
- Hostile Dismount status now prevents the looting of killed hostile players, and players must now dismount before looting a killed player
- Options added to create Loadouts while inspecting another player and via Kill / Death Screen details
- Rare fish of all types are no longer biome-exclusive, and now have a small chance to be caught in other select biomes
- …and much more
For a full list of changes, read the
official patchnotes.