Good news, Adepts of Alchemical Arts!
Alchemist Shop Simulator has just received an update introducing a lot of quality-of-live improvements and fixes. You can check the entire changelog for ver. 1.03 below, but before that let please give us a moment to thank all the players who have contacted us
here on Steam, or
via our Discord, to tell us what they think about the game and their ideas on how to improve it. We appreciate so many of you taking their time to reach out to us! You're the best.
We're happy to see so many of you enjoying our first retail sim game! Please consider letting the other Steam Players that you like it via the awesome power granted to you by Steam - that is, by leaving a review :) This is the best way to help us with sales and ensure the continued development on the game. Or should we say… games? Scroll down below the changelog to find out what we mean!
Special promo - save 20% on Alchemist Shop Simulator!
Yes, we do have a special discount to go with the update! Until 2nd June, 10am PST you can get the game with 20% discount, which brings the price just under $10 for the very first time.
https://store.steampowered.com/app/3043310/Alchemist_Shop_Simulator/Full 1.03 Cahngelog:
Changes:- In cursor mode (accessible via [TAB], a button was added that allows you to teleport to the shop (by a teleportation rune the player now carries).
- Plant labels are now smaller, so they don’t obscure other labels as much.
- Customers now pay slightly smaller amounts, resulting in less change being returned.
- It’s now possible to sell shelves and flowerpots. Just aim at them and press R to open a popup. If a pot contains a plant or a piece of furniture holds items, it cannot be sold—a popup explains why. These items sell for half their original value.
- Going to sleep now progresses the growth/wilting of plants. It’s a fairly complex system that also takes into account upgrades (such as the cloud that waters plants).
- A vertical scrollbar has been added to the skills screen, allowing navigation on wider screen resolutions. All resolutions should be playable now - if there's still any trouble, please let us know!
- Pressing ESC while using the alchemy table no longer opens the pause menu, but instead causes the player to stop using the table.
Bug Fixes:- It’s no longer possible to take an item out of a chest when its quantity is set to 0. (sorry folks!)
- Fixed a bug where it was possible to spend 2 skill points on the same skill by clicking the button before the animation finished. This should prevent players from being able to complete the skill tree.
- Fixed a bug that caused the mailbox icon to not always appear when a new letter arrived.
Pirate Cove Simulator - play the demo of our next game!
There you have it, matey. The long-awaited demo to the second of our retail sims is now out for every landlubber and salty dog to try out for themselves. The game shares some ideas of the Alchemist Shop Simulator, but comes with a lot of original takes and new mechanics, so make sure to check the demo out. And while you're there - don't forget to hit those
wishlist and
follow buttons, so we can keep you in the loop in the (short) time leading to the game's full release.
https://store.steampowered.com/app/3290660/Pirate_Cove_Simulator/This is it for today, from your friends at Kool2Play. Stir your cauldrons well, Adepts!
Best wishes,
Kool2Play Team