Alchemist's Awakening

Alchemist's Awakening 0.83

Version
0.83
Version Date
June 15, 2016
Links

Patch Notes

Update 0.83 - More scripting options

Hello,

A new update was released today, introducing a lot of new scripting options for custom items, weapons, and powers!



Here is a summary of the new scripting features:

New Syntax:


function <name>

end

if <condition> then

end

New accessors:
entity.blockx - entity.blocky - entity.blockz
entity.targetx - entity.targety - entity.targetz
entity.type
entity.typeid
entity.name

New Commands:


  • call calls a function previously defined
  • spawnMob spawns a mob (wolf, thief…)
  • spawnItem spawns an item/weapon (chest, sword, custom item…)
  • placeBlock places a block of specified type in the world
  • removeBlock removes a block
  • spawnSchematic paste a building to the world
  • timer sets a timer to call a function after some time
  • raycast cast a ray to find the first block in the looking direction
  • display shows messages with custom style on screen


A full guide of all commands will be available soon here: http://steamcommunity.com/sharedfiles/filedetails/?id=703608909

Other news:


  • You can now update your custom items/weapon on workshop
  • Effects now follow the item correctly (for example you can create a Fire Sword, see below)
  • Mobs spawn less frequently during the day and more during the night
  • New shortcut to rotate a block when placing it: press R
  • Bug fixes



Thanks again for your support, the next update will focus on more content and new mobs!