Dear Friends! Because I work on the game mostly by myself, not counting the voice actors who occasionally provide me with material, I have to postpone the release of the game.
At this point I have an almost complete storyline for the game, modeled and designed most of the levels and the mechanics of the protagonist in general.
The mechanics are based on the Advanced Locomotion System V4 from LongmireLocomotion. This system, in my opinion, is the most interesting and the most accessible, and saved a lot of time. I finalized it to the necessary tasks for the game. It looks quite nice.
I long thought to implement or not system bullet time as in Max Payne (since I have such an obvious makos), but then decided to abandon this topic, because then have to adjust the entire gameplay under her and all combat situations including. Nevertheless, some elements of bullet time will be. For example, the flight of a bullet from a sniper rifle. I liked this element and would like to add it. Also, I will add a camera hanging over the last killed player in the location, that too beautiful, as well as the same effect as a result of the death of the player.
I wanted to add quick kills like in The Punisher, where Frank Castle can stab an opponent in close combat, but given the game's short duration, I decided not to splurge on unnecessary features and focus on shooting.
As for the enemy damage system, I added bullet holes on the bots, as well as pools of blood spilling under their bodies. It looks interesting. Still a lot of AI issues and a bunch of bugs that I'm diligently fixing.
I apologize for the inconvenience of porting the game, but I really hope on your understanding and desire to see a refined quality product, not a slapdash slapstick. Unfortunately, games aren't made fast. Especially when practically I am the only one involved in the production.
At various stages several people were involved in the project.
The greatest contribution was made by 3D modeler Alexander Bankrashkov from Gomel, Republic of Belarus. Alexander modeled a number of levels, textured models and generally did a lot of things, but at the moment he left the project at his own request. I find his contribution invaluable, and thank him very much for that.
From time to time Svetlana Rodionova, an artist, helps me with various small things. Many thanks to her for that as well. I would also like to mention Margarita Malinina, a journalist from the Crimea, who voiced absolutely incredible news inside the game. You will love it, Rita is simply the best!
The voice actors from StudioRec are doing their job professionally, so there won't be any problem with the voice acting in the game.
And thanks to Sergey Noskov, the author of "35 mm", "Light", "7th sector" for the support. Sergey has been following the project for two years, advises on various aspects of development and helps with provision of some models. Also my novel "35 mm", which was written based on the game of the same name Sergey noticed in the publishing house Rugram and soon it will be available in stores such as "Bukvoed", "Read City", "Labirint".
Books:
35 MMSailorI'd like to assure you, dear friends, that the work goes on, the project is not abandoned, just because of the current situation (in the world as well), we'll have to be patient. This deadline, which I set "conditional", I do not know how it will go further, but will try very hard to release the game by it.
Your vishlists are very motivating not to give up and look for funds and time to continue development, which lasts almost 2 years (which by the way, not so much, given my ideas and busy at the main job. Yes, I can do Alec only in the evenings and on weekends). But for me personally, it is crucial to make a very good game to please you, and I will work on it as long as necessary to implement all my ideas.
Thank you very much for your attention, if you have any questions, write in the comments, I'll try to answer them all. Good luck to all! Good health! And a peaceful sky over our heads!