All-Star Fruit Racing

All-Star Fruit Racing NEW UPDATE! - changelog #8

Version
NEW UPDATE! - changelog #8
Version Date
Nov. 10, 2017
Links

Patch Notes

NEW UPDATE! - changelog #8



ːsteamhappyː *What's New* ːsteamhappyː
- The very first…….. O N L I N E implementation!  
The player now is able to create lobbies and join browsing them (remember to update the lobby list using "Refresh" button).
The Host is able to select a track, track length, race mode and difficulty. Host and Client can both change the character and the kart preset while waiting for the race to start.
At the moment only two race modes are available (Juicer and Random Juicer) and the only way to change the track selected is to quit the lobby and create another one.
When the Host selects "Ready" a 30 seconds countdown starts and when it finishes the race starts. Clients are able to shorten the countdown to 10 seconds only if every one of them have pressed the "Ready" button.
If a Client disconnects during the race an AI will take control of the kart.
After the race has finished, clients will need to wait on the recap page in order to race again (waiting for the host to return to the lobby).
Please refer to the "Online Known Issues" below in order to understand what is not working at the moment and please share your feedback, bugs, and comments on "Online - First Implementation" discussion
- MilkLake track has been transformed into a circuit!
- "Unlockables" table available! (you'll find it in "Extra" section)
- "Special Moves Combinations" table added (you'll find it into race pause and Training section)

ːsteammockingː *Fixes* ːsteammockingː
- Pomegranate Mega-Juice move now works as intended
- AI behavior on-track improved
- Fixed Maracuja Bay and Dino Juice intro cinematics
- Several fixes on Time Attack times to beat
- Random freezes staying idle have been fixed
- Some localization fixes
- Several minor fixes

ːsteamsadː *Known Issues* ːsteamsadː
- Bonnet camera needs several optimizations
- Pad disconnection during race still needs to be managed accordingly
- A few issues in Elimination mode
- French, German and Spanish localisations not available on the new features (English is returned)

ːsteamsadː *Online Known Issues* ːsteamsadː
- Sometimes if a player has been shot by an opponent his kart will lose speed continuously and will be unable to regain it.
- Sometimes clients could start the race with the camera placed under the kart: if that occurs the camera will return to the correct position soon after passing the starting line.
- All disconnection error messages still need to be managed accordingly ("Network Error" text displayed)
- If Host pauses the race also the clients are paused
- Several tracks "easter eggs" are not working online (i.e. Pear-Ex in Dino Juice……is Pear-Ex ok for you?   )
- Some online achievements are not working (the ones affecting all modes work on all modes except online).