Almost Alive
Almost Alive 0.445
Version Date
July 22, 2018
Patch Notes
v0.445 patch notes
First, thanks to all of you, I never had this many players and therefor you were kinda my first beta testers, I did my best to remove all the bugs I could before steam but some went trough and some others are probably still in the game.
I will always do my best to remove bugs and thanks to everyone reporting those and taking some time to talk with me to help me spot them!
Next updates will be about some things people asked me and eventually more bug fixes. Then I can start working on serious stuff, most probably some mutants to enrich the world, the game play and after that an open world.
That's why I won't be updating the game in it's current state with more quests, the whole game will change with mutants and the open world. Thanks again for the awesome feedback, I will do my best to not disappoint you!
Major Updates :
_Adjusted Diagonal movement speed.
_Containers (not bodies) keep their loot after resting, you can now hoard like crazy. I might make hoarders get maniac madness >;) (this is temporary until I make some proper micro management for containers saving)
_Outline effect stays after talking with someone or after loading the game.
_Fixed dropping consumables into drop box was equipping them and crashing the game!!! Now it works like it should :)
_Fixed Smoke effect going on even if it vanished when the character stayed inside of it.
_Fixed Menu display when pressing Esc while a cut scene was running, the cut scene can now be close with Esc after the level loaded.
_The save could break du to some items being on boxes and other decor elements that were damaged and not destroyed (if that item was picked up with a full inv), this is now fixed.
Minor Updates :
_Fixed resting quality bar maximum level.
_Fixed the Underbarrel not showing in INV when loading from menu.
_Fixed consummable stock count when used from inv and any opened stash.
_Fixed some corpses disappearing when game is loaded from menu.
_Brainer skill doesn't affect anymore the chance of losing a crazyness level.
_Longer display of effects happening on characters.
_Fixed a container that couldnt be looted if you were too close to it at the Neozis base.
_Fixed head aim description in the character sheet.
_When you inv is full, items acquired trough quests now drop properly making sound when hitting the floor.
Noticed bugs I am still unable to reproduce/fix:
_ At least one person noticed : Character and NPC shooting but no bullets coming out of the gun! Any more feedback if it happens to someone is more than welcome!
_ Inventory bug where an opened container wouldn't fit correctly an object removing one slot and making the object unmovable
_ I personally noticed that once the pathfinder was totally ****ed in the riffs base, but when I reloaded the level from the menu, it worked fine and never was broken again…
_ I am still trying to figure out why sometimes NPCs dance up and down while in cover (probably some unspotted madness ;p )…