Ampersat

Ampersat 1.1.2

Version
1.1.2
Version Date
May 10, 2022
Links

Patch Notes

Ampersat Update 1.1.2

Thanks to all the people who have played Ampersat so far! It's put me in a tweaking mood, though this is probably the last one for a while.

  • Fixed: Italian translation of gem attach message (thanks CinanzonRoll)
  • Tweaked: Spike traps in the Well won't damage the player, they just apply status effects. (thanks to Eatitup_86 for prompting me on this and the next one)
  • Tweaked: Spike traps shouldn't appear below the Well entrance (unless in a wide open area or separate room).
  • [BTW for those who haven't played the old Rogue ASCII games, these arrows, i.e. ^^ are how traps looked. And walls were hash marks ( # ), floors were periods ( . )]
  • Tweaked: Enemy HP/Status indicators and Pickup indicators can now be seen through level gemoetry. I can't quite remember why I liked that these things seemed "in" the world and could be blocked from view, but I can see how it hinders information (especially with that hidden gold amiright?).
  • Tweaked: When unequipping Max HP items, if Current HP is above Max HP it will be lowered immediately to Max HP.
  • Tweaked: Similar to last update's dying area effect tweak, prevented enemies from making a final melee or ranged attack while dying. It was pretty cool when it happened, but I concede it could be unfair.
  • Tweaked: The dryrots in Tiamat's cave thin out a little earlier if you're getting swarmed. (thanks to Caddlebear)

Note: Mac version is offline due to a compatibility issue with Apple Silicon.