Game Update v6.1.0
This major update brings important mission balance changes, a new Unit Roster and extensive improvements across combat information, controls and battlefield behaviour.
Mission balance and scenario changes
- Thermopylae Plain: the impossible Macedonian army-wipe objective has been replaced with an achievable 80% casualty target, and the Greek assault now runs until turn 15.
- Siris River: Pyrrhus now has a viable river defence, up to seven Roman units may cross the river, and the Roman casualty objective has been rebalanced to 70%.
- Siris River reinforcements no longer cause an immediate Pyrrhic defeat when they arrive.
- Salamis no longer calls a missing reinforcement notification trigger.
New Unit Roster
Explore the armies of the Successor kingdoms in the new Unit Roster, with organised categories and unit portraits.
Gameplay and interface improvements
- Improved computer opponent mission planning, objective selection and force coordination.
- Redesigned combat analysis with inline attacker and defender tables, modifier totals and success summaries.
- Modernised Settings with consistent General, Mouse, Keyboard and Display tabs.
- Added cleaner rounded tooltips with a simple line border.
- Units can now change formation correctly around unattached generals and artillery batteries.
- Artillery batteries now join infantry units correctly.
- Generals arriving as reinforcements now retain their leadership abilities.
- Movement and attack highlights now appear correctly.
- Reduced memory use when loading unit animations and map graphics.
- Improved stability when leaving a battle or quitting the game.