AAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
hi it's Caelan, taking over from Paige because she's got a
lot to do right now.
The game comes out in one week!! Over three years of hard work from our team culminates in this moment. Needless to say, we're a little nervous. And tired. But let me tell you, we are
damn proud of this thing. And personally, I'm ridiculously excited to share this world we've made with you.
And by the way, the header art here is our OST art! Do you like it? The OST will be releasing alongside the game for $7.99 or $4.99 if bundled with the full game :)
So let's go over a few frequently asked questions before this baby goes live!
Q: When exactly does it come out?
April 25th at 9AM PT
Q: How long is Another Crab's Treasure?
A: 25 hours is a good estimate! Obviously, with a skill-gated game like this, the estimate is going to be pretty vague. If you're cracked at soulslikes, you're gonna beat it faster.
Q: Can you get achievements while using the Assist Settings?
A: Absolutely! You can even equip the Gun and one-shot every boss and still 100% the game, if that's how you roll.
Q: Can I make video content/stream the game?
A: Totally, go nuts. Feel free to use the soundtrack in any video content about the game, as well! All we ask is that you give proper credit somewhere.
Q: You keep showing Kril plushies on social media, when can I buy one?
A: Not at launch, sorry!! But Soon™.
Q: Will there be a physical release/vinyl/artbook?
A: We want to do all these and more but we haven't actually started yet. Soonish™.
Q: What do your post-launch plans look like for the game?
A: Let us rest for a minute goddamn Of course, we'll be spending time post-launch fixing any major bugs, and almost certainly pushing some balance updates for anything that seems super out of whack. A reminder that you can give feedback on the game on
the Aggro Crab Discord server!We'll have to leave you hanging for a minute as far as confirming any large post-launch content goes, though. Long-time fans know we've embarrassed ourselves in the past by posting our content roadmap too early and having to cancel stuff we promised due to a lack of funds. Let's just say we've got a lot we'd like to do, but the reality is it all depends on how the launch goes. So TELL YOUR FRIENDS!
That's all I've got for now! We're THIS close - I can't wait to see what you all think of the game!!!
Caelan (Creative Director/Writer/Words Boy)