Aqua Lungers
Aqua Lungers Updates Aug 30
Version Date
Aug. 30, 2018
Patch Notes
Updates Aug 30
This month the main focus has been on polish. Many systems in the game have undergone changes to make them either perform better or simply make more sense. Bombs, for instance, can no longer damage players or creatures when there is a solid barrier between them, while magic missiles can hit strong creatures up to three times before disappearing.
The most visible change is the interface having a new font and some nicer intro animations while the level starts and players spawn into the match for the first time. Some big steps were also taken in filling out the art for the level select map. The first two zones now have art that more closely resembles the stages they provide for battle.
Lastly, rules have finally been added for which monsters players have access to when choosing options for a previously completed stage. Now, when a player or group of players defeat a monster in a boss stage, that monster can be made to appear in any stage that has been completed.
Below is a full list of changes made this month. Be sure to download Aqua Lungers on steam to see them in action for yourself!
Monsters now have to be unlocked in order to sub for other stages
match settings now persist between matches and selections
match settings no longer apply to uncompleted levels or bosses
non-passthrough projectiles are now stopped by enemies with more than 1 hp
Fixed camera jitters when hitting boundaries
Boomerangs can no longer steal from other boomerangs
Players no longer get stuck on edges
Greater boost for getting out of water while loaded with gold
Cliff zone and Desert zone have updated map art
New ocean waves animation for level select map
projectiles can now hit a fixed number of times before dying
updates to dungeon stages
new dungeon music added
UI now consistent across the game
stage intro sequences added
New font added to UI
Better behavior for interface when pausing the game
implementing main camera animations for stage intro
new colorized Aqua Lungers logo for each player on match start
it's now possible for creatures to be shy and run away from players
fish loaded with teaseure created that must be chased
boomerang now steals from other players more reliably
system added to create serpents an tails
new volcano level created
Stun from charge attack on players adjusted to 1.15 sec.
Throwing gold while in water now defaults to players facing angle
bubble trail added to magic missile
new Start screen animation
fixed bug making it possilbe to play basic attack during dash sequence
basic attack now deploys faster
fixed inputs not engaging on level select map
Charge graphic displays early to indicate charging
fixed Players spawning in the wrong order
adjusted colors for treasure boxes
mouse input no longer affects UI
New system created to add tutorial graphics
Creature abilities can now lock rotation
Intro sequence added to start screen
Camera on dead players now follow monster only when it's close enough
Bombs no longer hit trough walls
fixed bombs not affecting player or creatures behind 1 way platforms
removed narrow window of distance where bomb does not affect players
line of sight between bombs and enemy hit boxes now check more accurately
Music performs better after loosing and regaining program focus
Creature Special abilities can now utilize multiple projectile emitters
game now saves options data
in game map now exits to Title Screen
level 1 dressed with more colorful art
Fixed players moving extra fast on certain types of platforms
Player knock-back is now calculated differently when struck by basic attack
Dash attack can no longer hit player on the same frame as head stomp
Improved monster behavior for walking over treasure and bait
Stats collected are now saved and can be viewed from the map options menu.
Crushing blocks can now be fitted with a push object that will push boss monsters away from crushing zones