Aqua Lungers

Aqua Lungers Updates Aug 30

Version
Updates Aug 30
Version Date
Aug. 30, 2018
Links

Patch Notes

Updates Aug 30

This month the main focus has been on polish. Many systems in the game have undergone changes to make them either perform better or simply make more sense. Bombs, for instance, can no longer damage players or creatures when there is a solid barrier between them, while magic missiles can hit strong creatures up to three times before disappearing.



The most visible change is the interface having a new font and some nicer intro animations while the level starts and players spawn into the match for the first time. Some big steps were also taken in filling out the art for the level select map. The first two zones now have art that more closely resembles the stages they provide for battle.



Lastly, rules have finally been added for which monsters players have access to when choosing options for a previously completed stage. Now, when a player or group of players defeat a monster in a boss stage, that monster can be made to appear in any stage that has been completed.

Below is a full list of changes made this month. Be sure to download Aqua Lungers on steam to see them in action for yourself!


Monsters now have to be unlocked in order to sub for other stages

match settings now persist between matches and selections

match settings no longer apply to uncompleted levels or bosses

non-passthrough projectiles are now stopped by enemies with more than 1 hp

Fixed camera jitters when hitting boundaries

Boomerangs can no longer steal from other boomerangs

Players no longer get stuck on edges

Greater boost for getting out of water while loaded with gold

Cliff zone and Desert zone have updated map art

New ocean waves animation for level select map

projectiles can now hit a fixed number of times before dying

updates to dungeon stages

new dungeon music added

UI now consistent across the game

stage intro sequences added

New font added to UI

Better behavior for interface when pausing the game

implementing main camera animations for stage intro

new colorized Aqua Lungers logo for each player on match start

it's now possible for creatures to be shy and run away from players

fish loaded with teaseure created that must be chased

boomerang now steals from other players more reliably

system added to create serpents an tails

new volcano level created

Stun from charge attack on players adjusted to 1.15 sec.

Throwing gold while in water now defaults to players facing angle

bubble trail added to magic missile

new Start screen animation

fixed bug making it possilbe to play basic attack during dash sequence

basic attack now deploys faster

fixed inputs not engaging on level select map

Charge graphic displays early to indicate charging

fixed Players spawning in the wrong order

adjusted colors for treasure boxes

mouse input no longer affects UI

New system created to add tutorial graphics

Creature abilities can now lock rotation

Intro sequence added to start screen

Camera on dead players now follow monster only when it's close enough

Bombs no longer hit trough walls

fixed bombs not affecting player or creatures behind 1 way platforms

removed narrow window of distance where bomb does not affect players

line of sight between bombs and enemy hit boxes now check more accurately

Music performs better after loosing and regaining program focus

Creature Special abilities can now utilize multiple projectile emitters

game now saves options data

in game map now exits to Title Screen

level 1 dressed with more colorful art

Fixed players moving extra fast on certain types of platforms

Player knock-back is now calculated differently when struck by basic attack

Dash attack can no longer hit player on the same frame as head stomp

Improved monster behavior for walking over treasure and bait

Stats collected are now saved and can be viewed from the map options menu.

Crushing blocks can now be fitted with a push object that will push boss monsters away from crushing zones