Aqua Lungers

Aqua Lungers Updates Dec 5

Version
Updates Dec 5
Version Date
Dec. 6, 2018
Links

Patch Notes

Updates Dec 5

These past updates have mostly had to do with adding new content and balancing difficulty. While much work still needs to be done for some levels, the game now has all 18 in place! Volcano zone now has three stages, and three new Swamp stages have been created along with a matching boss.



The approach to adjusting balance is multifaceted. Many adjustments are made to improve the players movement and interactivity. In some cases this makes the game easier because the player behavior becomes a little more predictable and intentional.

Other changes to balance include adding enemies and turrets to some stages to dial up the difficulty while also adding a system for limited lives which cause the player to loose points after they’ve died too many times.



Check out the list below for a more detailed view of the updates!


Changes Sept 2018:

Destructible object system created

Jumps no longer cancel vertical momentum

Creatures will no longer ignore attacking players while chasing lure

Flame projectile now has a trail

Fixes to riding platforms

Fixes to swim behavior

New Volcano Stage Created

Start Screen adapted to work with various aspect ratios

Included music volume setting in save file

Fixed Players getting stuck when walking under ladders

Fixed player 1 cam drawing incorrectly on 2 player mode

Hints now draw behind players and enemies



Changes Oct 2018:

Fire effect added to lava

Water preference added for creatures (enables land dwelling creatures)

Jellys now have less health but attack more frequently

Blocks of ice now appear in ice level. Can freeze treasure spawners

New Swamp Stages created

Fixed bug that makes it appear as though nothing is selected when menu is opened

Menu navigation is improved

Fixed Audio for intro video

Bosses now only drop gold if score is greater than 0

Grime Reaper boss created

Creature attack cooldown applied at spawn in

Currents in level 1-C are weaker, making it possible to traverse using only fast swim mechanic

Charge attack tutorial moved to level 2-A

Fixed dynamic tail segments flying in from off screen during spawn in animation

Level timer now ends right when the boss is defeated

Shields no longer cause bosses to untarget player when attacked

New CrayFish creature created

Monsters now attack destructible objects that are in the way



Changes Nov 2018

Player can now have limited lives!

Players with no lives can respawn for a point cost

Players no longer stand on non-ground object while under water

added Unlimited lives option for completed stages

Fixed projectiles registering hits on whirlwind shield

System set up to balance lives and respawn cost in competetive or co-op play

Bosses no longer timed by default

Updated boss defeat sequence

slightly reduced difficulty for desert stages

New Dungeon boss "Devourer" created

Dungeon level art improvements

turrets added to dungeon levels

moving platforms can now be used to boost players

moving platforms can now wait for players at their start

Charge move no longer locks player aim when grounded in water

Sunken Ships can now have limited treasure

Charge attack can no longer hit any one creature twice in one use

Charge attack now does 3 damage (instead of 2)

Magic missile now only hits 2 times

snow and wind added to ice stages

Breakable object sounds no longer play when creatures or projectiles hit them from far off screen.

Creature abilities now enable or disable correctly when dying and respawning

Players can now only carry 2 bombs at a time

turret component created to make non creature objects that shoot projectiles

volcanoes now shoot flaming rocks

monsters can now be made to take more damage before getting stunned