Aqua Lungers

Aqua Lungers Updates July 20

Version
Updates July 20
Version Date
July 20, 2018
Links

Patch Notes

Updates July 20

Hi! This past month has seen many bug fixes, improvements to player and creature behavior. Also new is the scoreboard which displays at the end of each match to give players some ways to measure their performance. Besides adding content and bug fixes, ongoing tasks now include adjustments to the games difficulty for each stage to give players a chance to learn more mechanics as the levels become more challenging. As always, be sure to let us know what you think of these changes and how they affect your experience!


gane now saves options data
in game map now exits to Title Screen
level 1 dressed with more colorful art
Fixed fast movement on certain types of platforms
Fixed Floating blocks in ice stages
Player knockback is now calculated differently when stuck by basic attack
Bombs no longer hit trough walls
Dash attack can no longer hit player on the same fram as head stomp
Improved monster behavior for walking over treasure and bait
Stats collected are now saved and can be viewed from the map options menu.
Crushing blocks can now be fitted with a push object that will push boss monsters away from crushing zones
Game now collects stats and displays them at the end of each round
Respawn text and countdown no longer displays after match end
improved movement behavior for boomerangs
Music Volume adjustments
Monsters will collect trasure more quickly
Monsters now loose points when dropping treasure
When player is swiming in water, dash attack now defaults to players facing direction
Players rotation is now maintained when exiting dash in water
Updated FishMans windup animation
FishMans Spin attacks have smaller hit box
Monsters will now enter savage mode when attacked repeatedly in standard matches
Savage mode will now wait until a player is targeted to enable
Fixed redundencies having to do with the buoyant script
Made changes to help accomodate different aspect ratio displays
Invincible fish can no longer be killed with stomps
Graphic now displays on map when a level has been successfully competed
Ice Level 3 created
Leak Item function adjusted for flexibility on treasure spawners
Minor Animation fixes for tortoise
bubble shield how depletes when on lava
Charge attack can no longer hit players twice in one try
bombs now aim away from player by default
bombs and projectiles now default aim to players direction while under water
bombs now have a longer fuse
Boss Created for volcano zone
Main Camera turns off when all players loaded
MusicManager now created from audio manager
updated level previews on map for new stages
Added option menu control for chromatic aberration
added option menu control for screen resolution
Starting features for advanced lighting mode on powerful machines
Monsters can no longer be stun locked with bombs
2 New Dungeon stages created
Lateral movement is now slower on climbing surfaces and vertical movement increased
Improvements to Jumping out of water for players
Desert boss stage rearranged to be easier
Water exit boost no longer applied to players dash-Attacking out from water
Creatures now wait for base attack to finish before initiating special attack
Creatures no longer play armor sound and hit sound at the same time
improvements on knockback when fish are attacked