Aqua Lungers

Aqua Lungers Updates June 22

Version
Updates June 22
Version Date
June 22, 2018
Links

Patch Notes

Updates June 22

Hello! This weeks update includes many fixes to bugs and also adds some new content for players to enjoy. While squashing bugs will be ongoing, the idea here is to really get things going on content. For this week it mainly means a new monster and new desert stages with upgraded art. Check the details below!


More changes to spawner. in addition to existing timer, fuction can now be called to spawn units from other scripts
Spinning stars graphic added for dazed monsters
dazed monsters no longer attack when jumping out of water or on land
changes to spawner system for creatures: now keeps it's own count outside of pooler
Desert level 2 added
Fixed Tortoise appearing to stop for no reason
Fixed creautures using base attack during and immediately after special ability
Tortoise animation fixes
Players now have a climb animation
Made getting out of the water easier in many stages
Music now seperate from sounds effect (for dev)
Monster no longer scores points when game is not "on"
Creature animation speed can now adjust for when they are moving
Move speed adjustments added to special attacks
Added Feedback for hitting armored monster parts
Fixed treasure throw being stopped by climbing volumes
Fixed monster special attack movement having faster speed on high framerate
Fixed special attack breaking when target dies
Monster cooldown method now only takes the longest number (cooldown cannot be canceled)
monster abilities now reset attack cooldown.
Flash animations for creatures improved
Monsters now have added mass and drag during special attacks to prevent floating away
Creatures now de-agro players as soon as they die
desert level 3 created.
Improvements to lure distract timing on spawn