[p]We’ve continued optimizing and polishing the game, and this update focuses heavily on performance improvements across all platforms (console update coming soon) along with a few tutorial updates, fixes, and nice-to-have touches based on all of your feedback and playthroughs.[/p][p]Oh, and one more thing… we're incredibly honored to have been nominated alongside some amazing games for
Excellence in Narrative at the upcoming DevGAMM Awards! 🏆
[/p][p][/p]
Performance
- [p]Significant performance improvements in a particularly colorful area of Episode 5.[/p]
- [p]Various baseline performance improvements across all outdoor areas (10-20% reduction in GPU usage in our tests).[/p]
- [p]Improved performance in many indoor areas.[/p]
- [p]Optimizations to physics and IK systems on drones.[/p]
- [p]Various Steam Deck-specific performance improvements.[/p]
- [p]Improved VSync handling for monitors with non-standard refresh rates.[/p]
Gameplay
- [p]Fixed Alfie sometimes getting stuck in areas with scaffolding.[/p]
- [p]Fixed some objects not properly being pushed by carts or other rolling objects.[/p]
- [p]Fixed placed rocks occasionally floating.[/p]
- [p]Fixed rare case where audio could get stuck in “sleeping” mode.[/p]
- [p]Improved footstep sounds on glass surfaces.[/p]
UI/UX
- [p]Added a mini-tutorial for accessing inventory.[/p]
- [p]Improved jogging tutorial to better show that the key/button can be toggled or held.[/p]
Other Improvements
- [p]Added Steam Rich Presence, showing what episode you’re currently playing to your friends.[/p]
- [p]Fixed edge cases where the Weather Man and Pack Rat achievements might not award initially.[/p]
- [p]Updated/improved translations in all languages.[/p]
- [p]Various art polish and minor fixes throughout.[/p]
[p]Hearing from so many of you about how much the story, characters and world have affected you has meant a lot to our small team. Thank you for the reviews and feedback![/p]