ARIDA: Backland's Awakening

ARIDA: Backland's Awakening 1.0.1

Version
1.0.1
Version Date
Aug. 23, 2019
Links

Patch Notes

Patch 1.0.1



Hey everyone. We present to you our first patch after the game launch!

The update contains some improvements that will upgrade the gameplay experience, especially in the mountain area, that seemed to be a major obstacle for you. Also, we made some balance changes and minor changes.

Let's go!

Game Balance


We increased the game difficulty, now you have to collect more food to stay healthy and you will get hungry and thirsty more often. It was too easy, right?

  • Reduced the benefits of many aliments (Eggs, Mandacaru, etc).
  • Increced the speed of reduction of the stats
  • Now the Death Valley is aridity level 3 (from 4).



Environment


We added more interaction objects, we hope you explore a lot. During your gameplay, some have complained about “invisible walls,” so we worked on the game's collisions responsible for these limits.

  • (Collider) Village area- Broken Bracket.
  • (Collider) Death Valley area - Dead Cow.
  • (Collider) Death Valley area - Invisible stones.
  • (Collider) Death Valley area - Fence Near the Cashew Tree.
  • (Collider) Farm Region - Bullock Cart.
  • (Terrain) Objects “buried” in certain parts of the map.
  • (Terrain) Objects “floating” in certain parts of the map.
  • (Terrain) Hole in the ground of the secret area.
  • (Terrain) Firmina's house area- Hole in the ground (Blue line).
  • (Terrain) Mountain area - Bannera.
  • (Terrain) Farm area - Woods floating in the corral.
  • (Models) Tiao doesn't disappear with distance anymore.
  • (Models) Mandacaru and other collectible foods disappear after being cut.
  • (Models) Trap's visual effect has been fixed.



Narrative


Dialogues play an important role within the game and we saw that you love playing the "voices" of each character. We reviewed some texts that were displayed wrong.

  • (Objects) - Fixed the dialog on some objects.
  • (Interface) - Now the credits are displayed also in English
  • (Interface) - Texts some texts appearing in the wrong place



Bugs and improvements


In the previous version, we saw several players encountering problems that discouraged you on your adventures. The bench at the end of the mountain was a major one, also the inventory that got stuck sometimes, not allowing the game to continue. We apologize for all the problems that have happened.

  • Revised disappearance time of collected objects.
  • Fixed the bug of the equipments stuck in Cicera's hand, after interaction with an object.
  • (Items) - Fixed a Confusing Notification
  • (Feature) - All bench now work properly
  • (Feature) - Fixed the Inventory freezing when closed
  • (Feature) - Now the achievements don't disappear after game restart
  • (Feature) - Achievements are now accounted properly for by Steam



Audio


In the audio sector, some changes have arrived, one of them being the addition of a component responsible for the individual configuration of each object within the game.

  • (Feature) - Created audio tuning component
  • (Effect) - Individual audio adjustment of in-game objects
  • (Effect) - Fixed mountain ambient sound
  • (Effect) - Improved the ambient Sound of the Village
  • (Music) - Revised the audio from the last cutscene
  • (Extra) - Fixed the extra content audio after the end



We are following your comments on social networks, especially here on Steam. Feedbacks will always be welcome and followed thoroughly.

After checking the changes in-game, send us a review on Steam!

Meet us at the Discord.