Parallel worlds are here!
Huge patch, long overdue! A lot of new content and mechanics.
- Added procedural generation of maps and dungeons. Maps will change every time you restart to menu, or restart the seed with the portal.
- Added new class of items - gadgets,
- Added throwables, grenades.
- Added melee weapons (also energetic) and combos.
- The player can now dodge roll with double space bar.
- Weapons now overheat, when its reaching its limit the weapon rate of fire will fluctuate untill it finally blows up the firearm
- Weapons/Items have visible status and ammo in the inventory detail after using/equipping the item now.
- Players can have more of the same weapon type loaded at the same time now.
- Some items can be upgraded (or repaired)now with special tools.
- Added quick travel menu to control the portal.
- New possibilities to play the game, with currency collecting device in the base.
- New crafting options, more of the items are useful now.
- New unique weapons.
- New loot.
- New locations .
- New npc with special items.
- New enemies.
- Enemies will try to dodge slower projectiles now.
- Added teleport pads.
- Optimized FPS dramatically over all maps.
- Day/Night cycle.
- Changed behaviour of the quick swap (q) it will now rotate only the first weapon in the inventory and equipped.
- Improved the UI.
- Most particle effects reworked to be prettier and more effective.
- Weapon impact effects changed.
- Most sound effects remastered and remixed along with 50~ new sfx.
- Added higher detail models.
- Changed behaviour of ranged enemies to be more natural.
- Link to Quickstart video added in the main menu.
- Dozens of QOL improvements.
- Motion blur switch.
- Ejected bullets changed.
- Rubberbanding addressed.
Gadgets consist of those items at this moment.
- Navigation, to lead you to nearest objective.
- Blink device, teleport on short distance.
- Personal shield, provides a rechargeable bonus to HP.
- Walkman, plays music.
- Radio for TPing to base,
- Flashlight, provides light…
- Lighter, usually lights up candles and such.
And probably some stuff we forgot.
What's next? In the near future (soon) a lot of sound effects will be added, we are still in the process of recording and mixing.
Have fun!