Attention soldiers,
We’re going to update the Steam version of the game on Wednesday, August 10th. There will be server downtime between
12:00 - 15:00 CEST.As you might have noticed, we are renaming our updates - now the title reflects the numerical version of the update.
Arma Reforger 0.9.5.109 changelog:
Crossplay
- Added: Crossplay is enabled now
- Added: Dedicated server config allows platform setup of PC or Xbox+PC crossplay
- Added: Server browser crossplay filters
- Added: Warning to loading screen displayed when joining a crossplay server
- Added: Crossplay privilege checked and used on Xbox
- Added: Player list showing a column with platform icon
Game
- Fixed: Missing open trunk user action on Ural truck
- Fixed: Possible crash in building mode
- Fixed: Possible crash when exiting ladders
- Fixed: AI getting stuck when exiting ladder after climbing it up
- Fixed: Semi-lowered weapon does not shoot immediately on mouse click but raises the weapon
- Fixed: Crash possible after grenade throwing is canceled
- Fixed: Get in and switch seat action on cargo variants of trucks is now accessible
- Fixed: Controls conflict between saved camera in GM and saved selections
- Fixed: Control hint for using slot 4 on the controller was missing
- Tweaked: Deploying MHQ on top of rocks is restricted
- Changed: Server browser now sorts by ping by default
- Changed: After using a bandage, automatically assigns a new one to the quick bar
- Changed: Arrow keys are no longer controlling character movement
- Added: Unbind action to keybinding settings
- Added: Official and community server filters in server browser
- Added: Possibility to delay deactivation of an animated object on BaseItemAnimationComponent
Modding- Fixed: Crash caused by clicking on Retry button in Virtual Machine Exception window
- Fixed: World Editor invalid bounding box when starting a mission with an empty world
- Changed: Workbench profile folder is now separated from the game, called ArmaReforgerWorkbench
- Added: Script methods to bind and call custom commands and variables in animation data
- Added: CallCommand4I was missing in _AnimationControllerComponen_t
Multiplayer
- Fixed: Prevent certain network desyncs when removing items from replication to crash the game
- Fixed: Prevent a crash when the client receives an RPC for an item that has locally been removed from replication
- Fixed: State replication could be stalled by bandwidth limit
- Tweaked: Optimized http requests using the same connection
- Tweaked: Minor streaming optimization for UniversalInventoryStorageComponent
- Tweaked: InventoryStorageSlot streaming optimization
- Tweaked: Destructibles streaming traffic
- Tweaked: RplComponent streaming traffic
- Added: Separate RplError value for kick due to flooding and stalling to better differentiate between these two cases