Attention soldiers,
We're going to update the game today, expect server downtime between
12:00 - 15:00 CEST.
0.9.7.48 Changelog
Game- Added: Custom arsenal into Combat Ops and the possibility to save loadout and spawn with it
- Added: Conflict - MP serialization, client data (stored faction & rank)
- Fixed: Login dialog password obfuscation
- Fixed: Explosions are now traced against the center of mass, not the origin
- Fixed: Explosions would not be blocked by walls
- Tweaked: Damage computation for explosions
- Tweaked: 2D Map - Update default values on Rasterization export
- Fixed: Avoid swapping AI movement components if the controlled entity is a player
- Fixed: Gamepad usage of GadgetMap (DPad Right + B) does not prevent GetOut action
- Fixed: ScenarioFramework - Task notification pop-up duplication when someone assigns/unassigns task
- Fixed: Missing penalty component to CombatOps
- Fixed: Weapon unequippable after being slung and then moved in inventory to a different slot
- Fixed: ScenarioFramework Deliver Intel glitch can cause the Exfil task to appear
- Fixed: Game slowdown caused by shooting into water bodies (ponds, lakes, rivers), fixes incorrect behavior of water impact particles
- Fixed: Script error when entering a turret compartment with an empty weapon slot
- Fixed: Conflict: Wrong assets spawned around relay towers
- Fixed: Leaning not replicated properly
- Fixed: Character state stayed modified even after the item in hand was deleted
Stability
- Fixed: Backend Crash when the player is removed during authentication
- Fixed: Crash when the inheritance of unrelated classes, fixes crash on modded loadouts
- Fixed: Crash when there is a type mismatch in BTNode inputs
- Fixed: Crash on ResetVehicle not handling missing entity
- Fixed: Memory leak in the scripted camera
- Fixed: Crash in audio caused by delays
- Fixed: Crash when BaseLoadoutClothComponent's area type is not set
- Fixed: Memory leak when server shutdowns immediately after creation
- Fixed: Crash because HelicopterControllerComponent doesn't perform validity check when running simulation
Enfusion Blender Tools
- Changed: Any game data processing is now done via Workbench Bridge, following are the features that require running a version of Workbench (Operator's/Property's description contains a warning too):
- TXA export
- Enfusion materials import(Enfusion Tools → Import → FBX)
- FBX export(Enfusion Tools → Export→ FBX)
- Colliders Setup
- Model Quality Assurance(only if " 'usage' Property " is checked)
- Changed: Model Quality Assurance now uses Geometry Nodes setup to visually indicate invalid geometry(see "Invalid Topology" Collection)
- Changed: New TXA export interface
- Better general look - no longer need to expand the right panel to see parameters
- Export profiles & diff poses are reliably stored in the file itself
- Ability to search through export profiles and diff poses
- Tweaked: Significant improvement to TXA exporter speed while exporting more complex actions
- Fixed: Exporting of weapon IK poses