Arma Reforger

Arma Reforger 1.8.0

Version
1.8.0
Version Date
Sept. 3, 2026
Links

Patch Notes

1.8.0.13 Update

[p][/p]

Attention Soldiers,

[p]We updated the game on all platforms.[/p][p]Visit our Dev Hub to read about Known Issues. You can help us improve the game further by posting feedback on the Feedback Tracker.[/p]

1.8.0.13 Changelog

Assets

  • [p]Changed: Damage to helicopter rotors greatly reduced[/p]
  • [p]Fixed: Far hide outline artifacts when using MSAA[/p]
  • [p]Fixed: Possible character ragdoll deformation[/p]
  • [p]Fixed: "Toggle spawning with saved loadout" option was available on deployable FIA tent (FIA can't save loadouts)[/p]
  • [p]Fixed: Triggered weapon equip followed by Emote command would levitate equipped weapon above emoting character[/p]

Stability and Performance

  • [p]Fixed: Crash when using vanilla scripted commands on modded server via RCON[/p]
  • [p]Added: Client logs server ID and name on successful join request[/p]
  • [p]Added: Better server logging for when players become commander[/p]
  • [p]Fixed: IOP.Reset was not covered by the lock and could cause MT issues[/p]
  • [p]Fixed: Crash when an equipment item used an empty model[/p]
  • [p]Fixed: Potential VME from server in SCR_CampaignBuildingTransformingEditorComponent[/p]
  • [p]Fixed: Rare VMEs from division by zero due to errors with map scale[/p]
  • [p]Fixed: Rare null pointer exception with the building editor[/p]
  • [p]Fixed: Using HitZone::SetHealthScaled during damage handling can cause wrong damage state[/p]
  • [p]Fixed: Minor VME when checking amount of tasks[/p]
  • [p]Fixed: VMEs in task system related to tasks spawned by the game.[/p]

General

  • [p]Added: Analytics settings in the Gameplay settings menu[/p]
  • [p]Changed: Improved ping calculation[/p]
  • [p]Fixed: Radio would not work sometimes[/p]
  • [p]Fixed: HQC - Saving loadout Supply Cost is not limited by non-MSAR items[/p]
  • [p]Fixed: Using loiter animations would sometimes break[/p]
  • [p]Fixed: Vehicle wouldn't roll down the hill when parking brake was released while vehicle physics were paused[/p]

Modding

  • [p]Fixed: thermalProfileDefault.conf log spam[/p]
  • [p]Changed: Enabled SCR_AnalyticsApplication world system and enabled related scripts[/p]
  • [p]Changed: Player requesting creation of a new group will be joined to already existing group if it matches the attributes of the requested one, or can be reconfigured to be like that (name, description, privacy)[/p]
  • [p]Changed: Player won't be able to create a new group if his existing group matches the requested one, while only having him in it[/p]
  • [p]Changed: Players can no longer request creation of a private group if the request is not set to automatically join the created group[/p]
  • [p]Changed: Players can no longer request creation of groups which would not be deleted when the last player leaves them[/p]
  • [p]Changed: Privacy state will be only possible to set if the group allows for its privacy state to be changed[/p]
  • [p]Changed: Privacy state will be only replicated if the current state on the server differs from the requested one[/p]
  • [p]Fixed: Persistence script rules were not invoked[/p]
  • [p]Fixed: Prevention of TDR crashes when generating Shore map[/p]