Attention soldiers,
We are going to update the Steam version of Arma Reforger today, 15th of June. There will be downtime of the servers between 12:00 - 15:00 CEST.
Arma Reforger 0.9.5.73 changelog:
Multiplayer
- Fixed: Finalizing connections while they are being established could crash the game
- Fixed: Dedicated Server shutdown issue
- Tweaked: Network traffic optimization (characters and vehicles use half of the previous version's traffic on average)
Game- Fixed: Binding of mouse buttons
- Fixed: TagMainIdle was missing from IdleTurnMaster, possibly causing excessive idle-to-move transitions and crashes
- Fixed: Potential crash in AI movement
- Fixed: Map contours were not always aligned with other map data properly
- Fixed: An unused map descriptor in small Conflict scenarios would be visible
- Fixed: Ladder position on church prefabs
- Fixed: Incorrect colliders on certain walls
- Fixed: A hidden dialog on top of the main menu that would prevent interacting with it
- Fixed: RegisterRemnantsPresence access out of bounds
- Fixed: Vehicle and turret inventory slots can no longer be drag-and-dropped
- Fixed: Damage state event for vehicles
- Fixed: Enemy direct speech UI is not visible anymore
- Fixed: Searching for scenario-specific servers did not work
- Fixed: Server Browser would get stuck on the addon downloading screen if a multiplayer session required a newer version of the addon
- Fixed: Server Browser cache may have become corrupted in some cases
- Fixed: Default character animation state is always a bit different now, so characters do not look like clones after spawning
- Fixed: Animations could crash the game in rare situations
- Fixed: Environment feedback was processed and a pass of fixes was applied to Everon
- Fixed: Randomization of base callsigns
- Fixed: Completing the Tutorial communication stage with an invalid condition
- Fixed: Calling Identity.GetFullName() could crash the game
- Fixed: Mod version checking would not work correctly
- Fixed: Mods did not show 'update available' until a user requested data explicitly
- Fixed: Scrolling in the Workshop while loading addons could lead to a game crash
- Fixed: Multiple crashes in Workshop
- Fixed: Workshop could get stuck if you opened and closed it in quick succession
- Fixed: Incorrect links to the Reforger Wiki in the main menu
- Tweaked: BTR-70 and Ural gear shifting
- Tweaked: Lowered throwing speeds of all grenades
- Tweaked: Lowered ADS toggling time on all weapons
- Tweaked: Minor memory allocation optimization for AI perception
- Tweaked: Receiving on a second radio while transmitting on platoon channel
- Changed: Remnants randomization in Conflict (should be a little less predictable now)
- Changed: Keybind to drop an item from the inventory changed to the X-key
- Added: Wreck models for various vehicles
- Added: Static models of various vehicle wrecks used on the map
- Removed: Radio menu hint removed from VonDisplay
Backend- Fixed: Access tokens would not refresh properly, possibly leading to failure of communication with the backend
- Fixed: Workbench would get switched to Edit Mode in case of failure of communication with the backend
Enfusion
- Fixed: Script compiler issue related to modded classes and protected static methods
- Fixed: Unknown classes at the end of a parent scope are now correctly skipped when reading containers
Workbench
- Fixed: Multiple crashes related to terrain and roads
- Fixed: Terrain tool would stay available even after deleting the terrain
- Fixed: Road/flatter layer would remain even after deleting the terrain
- Fixed: Missing the road/flatter heightmap layer in some cases
- Fixed: Roads were not always updated when sculpting terrain after its deletion/creation or undo/redo operations
- Fixed: Incorrect list of surface materials in some cases
- Fixed: Terrain deletion undo could corrupt memory with invalid terrain edit info
- Fixed: Terrain entity renaming after undo/redo could cause loading of the terrain again
- Fixed: Crash after disabling a hidden entity
- Fixed: Crash after resetting a widget slot
- Fixed: Crash when deleting a point in the spline tool
- Fixed: Overriding layouts in addons would result in duplicated widgets
- Changed: Terrain tool's maximum sculpt strength changed to 5000
- Changed: Layout Editor can use prefabs from packed data now
- Added: WAV file overriding in mods
- Added: Starting Workbench with -EnableWARP CLI makes it possible to run even without a D3D12-capable GPU
- Removed: Obsolete navmesh prefabs
Read on our
Arma Reforger web too.