Attention soldiers,
We’re going to update the game today, July 20. There will be server downtime between 12:00 - 15:00 CEST.
0.9.5.101 Changelog:Game- Fixed: Wrecks blocking vehicle spawnpoints
- Fixed: Reordering of items upon pickup
- Fixed: Crash in BaseLoadoutManagerComponent when the cloth has an invalid area occluder in data
- Fixed: Switch to the third-person camera was sometimes not working
- Fixed: Crash possible on replicated entities due to hitzones getting released too early
- Fixed: Crash on accessing AttachmentSlotComponents of weapons
- Fixed: Crash if sway modifiers are wrongly configured
- Tweaked: Better default particles (disappearing less radically)
- Added: Container opening sounds to vehicles and traversing
Multiplayer- Fixed: Muzzles not synced entirely when streaming could cause broken hit registration
- Fixed: Player disconnection was possible when a replicated entity was released from replication and made a part of another replicated entity
- Fixed: BattlEye was accidentally enabled even for servers with it disabled
- Changed: HitZones no longer replicated, replication routed via the parent hitzone container
- Changed: Updated BattlEye binaries
- Added: A2S bind address can now be configured independently from replication itself
Audio- Fixed: Xbox communication device handling, consistent with device permissions
- Fixed: Changing the microphone when the default device is edited while in game
Controls- Fixed: Gamepad combos were not displayed properly in the keybinding menu
- Fixed: Rebinding certain actions were not setting proper input filters
- Tweaked: Smoother input curve for aiming using a gamepad
- Changed: Split VONToggle into separate actions, using VON of another type will now cancel the original if toggled
- Changed: Push to talk is now on press instead of delayed hold
- Added: Weapon inspect keybindings and default bindings adjusted to Ctrl+R / RB + X, grenade slot binding to View + B
- Added: Ability to rebind Hint, Hint details, Objectives, and Current objective
- Removed: Default joysticks bindings until joystick rebinding is supported
Modding- Fixed: Inverted controller vertically didn't work with helicopter pitch action
- Changed: NavmeshEditorTool to allow saving of parts of navmesh
- Added: Rework of serialization system
- Added: BinSerializationContainer for serialization
- Added: Support for modding of parts of navmesh