Armello

Armello July Update - Hotfix 4

Version
July Update - Hotfix 4
Version Date
Aug. 19, 2018
Links

Patch Notes

July Update - Hotfix 4



Hello and welcome!



A hot little hotfix is out and about as of a few hours ago, and this specifically to address bugs with the new Dedicated Servers for the most part. We're getting close to comfortably leaving the Dedicated Servers on indefinitely, which is exciting. We'll be running some more tests this week so hopefully you can't even tell, but please report any weirdness you encounter!

ICYMI Dedicated Servers are…


a format of multiplayer, where players connect to an external server to host multiplayer games. Previously, our multiplayer servers have been Peer to Peer, meaning you would connect directly to other players and there were no external servers whatsoever. This old format made NMAs and game breaking bugs more likely, so we're in the process of introducing a complete rearchitecture of our multiplayer systems to a Dedicated Server format.

We now have the ability to turn our new multiplayer tech on and off in the build seemlessly.

General Bug Fixes


  • Fixed an issue when continuing a saved game a "DLC unowned" error would pop up

Dedicated Server Bug Fixes


  • Fixed an issue where players would create Private game lobbies but get an endless loading spinner
  • Fixed an issue where AI weren't able to choose King's Declarations
  • Fixed various NMA's related to the card draw phase which would result in the game falling out of sync. The NMA could occur in various places throughout the game.

Known Issues


  • NMA can occur if you hit End Turn just as your turn is about to expire
  • If player leaves the game during your turn from a poor internet connection (not from Quitting the game) you may notice your next turn you're unable to do anything (the server is waiting for the player to return but the timer is still going).


As always please feel free to hit me up if you have any questions.

<3 Darcy & the LoG Squad