Army of Ruin

Army of Ruin Early Access Update #3 - New powerups, lots of QoL improvements, and Roadmap!

Version
Early Access Update #3 - New powerups, lots of QoL improvements, and Roadmap!
Version Date
Nov. 3, 2022
Links

Patch Notes

Early Access Update #3 - New powerups, lots of QoL improvements, and Roadmap!

Hi!

Today we bring a new update for the game that mainly brings lots of UI and quality of life improvements to the game, along with some balancing adjustments, a couple of bugfixes and two new power ups that can be found while playing.

New features:
  • Two new power ups added: The Shield (provides invulnerability for some time) and the Piggy bank (attracts all coins on the stage plus additional ones).

Gameplay changes:
  • Added secondary effects to some of the weaker trinkets.
  • Lanyz: Added a small posion explosion on skill activation.
  • Bhask: Improved passive stats a bit.
  • Increased (again) difficulty of tier 3 stages.
  • Improved Meteorite Blast (both base and evolution)
  • Improved Blaze (both base and evolution)
  • Improved Elven Bow (base only)
  • Improved Daggers (both base and evolution)

Improvements:
  • Improved level up screen behavior to avoid navigation problems and misclicks when using a controller.
  • Health bar no longer has a minimum width, so it's not as misleading when you're really low on health.
  • Added current/maximum health values to the pause screen.
  • Challenges button is hidden in the level up screen when all challenges are unlocked.
  • Added an arrow indicator to show the stage boss position when outside of the screen, or close to the borders.
  • Added a tick to the character selection screen telling with which characters you've already passed the stage (will only work from this update onwards).
  • Added an indicator on top of the character when a powerup effect is active, which also can help determining when it's about to end.

Bugfixes:
  • Fixed Saul and Ker skills not increasing damage based on character level.

We also have prepared a Roadmap with our planning for future updates. Given the level of success we've managed to get so far, we've decided to increase a bit the expected time spent in Early Access to add new features and content:


Surely you'll have questions regarding some of these things, such as what "Ruin level" or "Charms" mean! We'll explain them a bit more in detail at a later point :).

Please note this Roadmap is just an estimation and can be subject to change. Also it's not exhaustive, and other minor features can be added at any point during development.