Hi!
Today we bring a new update for the game that mainly brings lots of UI and quality of life improvements to the game, along with some balancing adjustments, a couple of bugfixes and two new power ups that can be found while playing.
New features:- Two new power ups added: The Shield (provides invulnerability for some time) and the Piggy bank (attracts all coins on the stage plus additional ones).
Gameplay changes:- Added secondary effects to some of the weaker trinkets.
- Lanyz: Added a small posion explosion on skill activation.
- Bhask: Improved passive stats a bit.
- Increased (again) difficulty of tier 3 stages.
- Improved Meteorite Blast (both base and evolution)
- Improved Blaze (both base and evolution)
- Improved Elven Bow (base only)
- Improved Daggers (both base and evolution)
Improvements:- Improved level up screen behavior to avoid navigation problems and misclicks when using a controller.
- Health bar no longer has a minimum width, so it's not as misleading when you're really low on health.
- Added current/maximum health values to the pause screen.
- Challenges button is hidden in the level up screen when all challenges are unlocked.
- Added an arrow indicator to show the stage boss position when outside of the screen, or close to the borders.
- Added a tick to the character selection screen telling with which characters you've already passed the stage (will only work from this update onwards).
- Added an indicator on top of the character when a powerup effect is active, which also can help determining when it's about to end.
Bugfixes:- Fixed Saul and Ker skills not increasing damage based on character level.
We also have prepared a Roadmap with our planning for future updates. Given the level of success we've managed to get so far, we've decided to increase a bit the expected time spent in Early Access to add new features and content:
Surely you'll have questions regarding some of these things, such as what "Ruin level" or "Charms" mean! We'll explain them a bit more in detail at a later point :).
Please note this Roadmap is just an estimation and can be subject to change. Also it's not exhaustive, and other minor features can be added at any point during development.