Artifact Foundry

Artifact Foundry Patch - 10/01/2020

Version
Patch - 10/01/2020
Version Date
Oct. 1, 2020
Links

Patch Notes

Patch - 10/01/2020

UI
  • Added wording on A Thousand Cuts to specify that the unit damages itself to clarify the interaction with heroes like Venomancer.
  • Fixed wording on Silver Edge that said it disabled passive abilities when in fact it disables native abilities.
  • Fixed a typo in Plague Hex.
  • Removed some unnecessary words in Mjollnir's text.
  • Removed built-in "STARTER" decks from the deck loader. They were from a world where you gradually unlock cards for constructed. Replaced them with "PLAYTEST" decks – decks built to playtest recent changes.

Bug fixes
  • Team Fight works now.

Gameplay
  • Untested Grunt mana cost reduced 2 > 1.
  • Stonehall Elite health increased 2 > 3.
  • Red Mist Pillager cost reduced 5 > 4.
  • Wingfall hammer Attack and Regeneration increased 3 > 4.
  • Infernal Ally cost increased 2 > 3.
  • Phantom Lancer health increased 3 > 4.
  • Astral Imprisonment cost reduced 4 > 2.
  • Ring of Basilius now also gives your creeps -1 Bounty.
  • Vanguard Health and Regeneration increased 3 > 4, Armor reduced 5 > 4.
  • No Hesitation cost increased 2 > 3.
  • Kanna now triggers before your turn, rather than immediately when creeps are played.
  • Golden Ticket deleted.
  • Greevil Egg has returned.

Multicolor Kicker Cards

Added a series of cards that have a bonus effect when you have a second color hero in the lane. In Hero Draft, these cards only show up in decks that have both colors.

Unearthed Secrets
Spell
Green 3
Encant Tower
When you play another non-item card from this lane, it has Mulch. If you have a black hero, gain 5 gold.
1 round cooldown.

Gold-Plated Golem
Creep - 1/4
Blue 3
You gain Gold-Plated Golem's bounty instead of your opponent.
Gold-Plated Golem has +4 Bounty. If you have a black hero, it has an additional +5 Bounty.

Pincer
Spell
Red 4
Caster battles an adjacent enemy.
A random allied black hero attacks that enemy.

Spirit Guardian
Creep - 2/2
Red 3
Armor 1, Retaliate 1
Play Effect: Taunt.
Death Effect: If you have a green hero, Spirit Guardian becomes a tower enchantment.

Fungal Horror
Creep - 3/2
Black 4
Devour
If you have a green hero, Fungal Horror has +2 Attack and its adjacent enemies have rooted.

Corpse Horde
Spell
Blue 3
Enchant Caster
Round Start: Summon a <Zombie>. If the lane is full, it devours a random allied creep with the lowest health.
If you have a green hero, allies have trample.

Shock Trooper
Creep - 2/2
Red 2
Quickcast
Play Effect: If you have a blue hero, deal 2 damage to unit blocking Shock Trooper.

Burning Lesions
Spell
Black 2
Give enemies +2 Decay.
If you have a blue hero, deal piercing damage to each enemy equal to their Decay.

Birds of Paradox
Creep - 0/1
Green 2
Round Start: +1 Max Mana.
Play Effect: If you have a blue hero, trigger allied Round Start effects.

Captured Thunderhide
Creep - 6/6
Green 6
Play Effect: If you have a red hero, Captured Thunderhide battles its adjacent enemies.

Raid
Spell
Black 4
Give allies Pillager and +1 Siege.
If you have a red hero, proceed to the combat phase.

Archer's Parapet
Spell
Blue 3
Enchant Tower
Round Start: Each ally deals 1 damage to the unit blocking it.
If you have a red hero, allied units have +1 Armor.