Artifact Foundry

Artifact Foundry Patch - 10/15/2020

Version
Patch - 10/15/2020
Version Date
Oct. 15, 2020
Links

Patch Notes

Patch - 10/15/2020

Mazzie
  • Mazzie's Gear Head ability changed to "May equip any number of unique items."
  • Mazzie can now be unlocked for hero draft.
  • Mazzie unbanned from constructed.
  • Mazzie's extra items appear as tiles on the card rather than just disappearing.
  • A new playtest deck has been added to the deck selector featuring Mazzie.

UI
  • Added a setting to keep hero and card names in English when playing the game in another language.
  • Added status effect icons for Lethal to Heroes, Lethal to Creeps, and modified Bounty.
  • For status effects that have an associated value (e.g. Decay), added the value to the tooltip when you hover the new icons on the card.

Card Text
  • Renamed battle damage to physical damage.
  • Expose the Truth specifies it only counts non-item cards.

Gameplay
  • No Hesitation mana cost reduced from 3 -> 2.
  • Clear the Deck changed to "Give caster +3 Cleave. Give your units Lethal to Heroes." (No longer gives Lethal to Creeps.)
  • Culling Blade gained a lane-wide stun for 1 action.
  • Toss may now toss a unit in place.
  • Unbreakable Column now affects neighboring heroes as well as creeps.
  • Objective Vision's buff is now based on current Health rather than Max Health.
  • Kanna Health increased from 7 -> 9.
  • Thundergod's Wrath mana cost reduced from 6 -> 5.
  • Corpse Horde now gives your units +1 Regeneration in addition to Trample if you have a green hero.
  • Copies created by Ogre Magi’s Multicast now copy any mana reduction.
  • Taking control of a unit through effects like Chen’s Holy persuasion no longer triggers lane entering effects like Glyph of Confusion.
  • Refresher Orb and Runic Instigation now affect the cooldowns of passive abilities in addition to active abilities.
  • Hooked Net Bounty reduced from 2 -> 1.

Bugs
  • Fixed a bug that caused heroes to unexpectedly die at the start of a turn.
  • Fixed a bug causing combat position targeting highlights to become stuck when hovered while an action is resolving.