Artifact Foundry

Artifact Foundry Patch - 7/9/2020

Version
Patch - 7/9/2020
Version Date
July 9, 2020
Links

Patch Notes

Patch - 7/9/2020

Gameplay
  • Fixed counterintuitive armor interactions with cards that deal damage at the same time as applying an armor debuff (Gush, or Overpower when cast by Ursa).
  • Fixed Necromastery only doing a partial pulse in between charges (only triggering Bristleback once, for example).
  • Removed Revtel Mercenary Contract and Greevil Egg for rework.
  • Changed shop upgrade to a fixed cost of 3, rather than starting at 5 and going down.
  • In constructed, the shop is now guaranteed to show you at least one card from your item deck if possible.
  • Nether Ward now tells you that it is not triggered by items.
  • Changed Phantom Lancer’s signature card to Illusion Confusion.
  • Spell Red 3 Move caster to a neighboring slot. Replace it with a Lancer Illusion.
  • Enchantress’ Enchant is now an Attack bonus instead of a damage bonus, resolving unintuitive Unbreakable Column interaction with low attack units.
  • Centaur Warrunner granted a new passive ability: Great Fortitude.
  • Centaur Warrunner’s stats cannot be reduced except by damage.
  • Multicast copies the original card’s charges.
  • Mimicry copies the tower enchantment’s charges.
  • Shifting Loyalty swaps colors as well as ownership.
  • Getting control of a unit changes its color to the caster’s color.
  • Kanna’s Hound of War is now blue.
  • Random 2 Color against bots now grants event progress.
  • Fixed quick bot decks for constructed play

UI
  • Added banners to announce game phase changes.
  • Added global leaderboard rankings to the profile for players that at the highest rank.
  • Added another indicator of which direction combat will resolve in this round, with an explanatory tooltip.
  • Added an explanation of how the different shop slots work to the shop upgrade tooltip.

Bugs
  • Fixed issues with not being able to spectate games.
  • Skipping past the initial deployment phase in replays removes lane darkening effects.
  • Fixed skipping the shopping phase if in the previous phase the player double clicked the coin or pressed spacebar on a keyboard with a high repeat rate.