We are at last live with the first iteration of our NPC AI and adds the "Full disembark" feature to colonies. Now you can travel around the Transport Grid network of your colony, meet your own colonists at an Entertainment Centre, and even hire them as crew or to fly ships for you.
The NPC AI and text chat libraries will be extended over the coming months to support our upcoming features - smuggling, crime and punishment, assassination and bounty hunting. Today's release is an exciting step along the path.
- Updated to a new version of the Unity Game Engine
- Fixed numerous bugs with NPCs and NPC traders/pilots
- Fixed some stock market bugs
- Fixed several small disembark, landing bay bugs
- Fixed annoying OSB/Colony warehouse page bug
- Added Outer Star Base (OSB) Stock Markets
- Added autopilot button for current user colonies and osbs only
- Added disembark to landing bays (and anything in future we tag as a landing bay :))
- Added return to ship to disembark buttons
- Added transport grid navigation while fully disembarked at colonies
- Added full disembark building interaction on colonies, including interiors
- Added Non Pilot Citizen generation at colonies and OSB's
- Added NPC physical presence
- Added NPC chat, very basic AI
- Added NPC conversation to hire NPC as pilot - they join your crew initially so you can transport them
- Added assign NPC to ships at hangar via ship management menu
- Added see NPC pilot ships
- Added chat to NPC pilot ships, allowing instructions to be given
- Added many new colony building models - more to come
- Added many small visual enhancements
- Changed LOD system slightly at colonies and OSBs, including scaffold connectors being seen at much greater distances at OSBs