Hello, Survivors! đź‘‹
The long-awaited moment has arrived — we’re excited to present a fresh update packed with exciting new content!
Content
Storyline. Meet new story characters: Colonel Zhmykhin, Senior Engineer Myakishin, and Head of the Research Department Trubchikova. Each of them is eager to help you uncover what happened to this world, and of course, they’ll offer new quests where you’ll need to shoot and think. And yes, the bugs are still here, don’t worry.
New Vehicle: ZIL-130A. This isn’t just a truck, it’s a mobile fortress capable of withstanding (almost) any collision. We’re sure this beast will leave no classic Soviet vehicle fan indifferent.
Table of the best Operators. No more hiding your feats — now you can easily check who’s on top in terms of enemy kills, top speed, or number of missions completed. It’s your chance to show your strength and let everyone know who the true operator is here.
Save Slots. Now you can start the game on the highest difficulty without worrying about losing your old save. Don’t worry, your progress is safe!
And also:- 6 New Side Quests. We’re not just talking about new adventures — prepare for new challenges that you’ll need to solve.
- New Data Type: Quest-related.
- Shooting enemies with a certain chance now switch to melee combat. We love it when they’re decisive.
- Enemies now attack the player from any distance once hit.
- Slots for antenna added to T-40 and UAZ.
- Antenna uptime and reload time now improve as their grade increases.
Other changes
Sounds- Fixed the reload sound for single-shot weapons. No more strange sounds — just pure enjoyment!
Optimization - Added a limit to the number of enemies spawning in a wave. We care about your PC and your nerves.
Interface- A new “Camera Sensitivity” option added to settings.
- Changed the placement of technologies in the development window.
Text- Fixed localization errors.
- Updated character profiles: The head of the Biological Department now appears as female, but remains a skilled specialist as always.
- Added tips on the loading screen.
Balance- Reduced wave intensity in the quests "Hold Position: Warehouse" and "Hold Position: Village."
- Increased checkpoint completion time for quests "Urgent Delivery: West" and "Suspension Test: Plains."
- Increased auto-shooting range for 94KM.
- Reduced requirements for achieving data on maximum speed and climbing 25m in a certain time.
- Increased damage from shooting enemies.
- Increased enemy detection distance for the player.
- Enemies no longer take damage from poisonous fog. You’ll need to find other ways to defeat them.
- Improved rewards for medium and difficult quests.
Map- Added a Heat Station. It’s going to get hot in the cold expanses! (very hot)
- Added communication nodes in the desert. You’ll need to dig around.
- Added a minefield before the airport. Have a nice flight!
Fixes- Fixed slot display on vehicles.
- Fixed weapon recoil when using auto-fire.
- Fixed an issue with the workshop where creation and auto-fill buttons didn’t work sometimes.
- Fixed camera rotation speed when using a gamepad. Your eyes will thank you!
- Fixed an issue where you could exit the "Tasks" window during the tutorial.
- Improved camera switching smoothness.
- Improved aiming while shooting from third-person view.
- Fixed the attack range of the Corpse Eater.
- Removed the Mower from the workshop.
- Fixed auto-spawner position.
- Fixed the bug where enemies spawned underwater. Bugs can’t swim (and we won’t teach them).
- Removed the foliage disable option for third-person camera.
- Fixed the "hardening" issue for enemy bodies. They won’t freeze in inappropriate poses anymore.
- Temporary upgrades no longer appear during level-ups if they are already active.
Enjoy!