Greetings, survivors! đź‘‹
We are happy to announce that the game has reached version 1.0! Since the release, we have worked hard, and now the game is even better. New features, improvements, and fixes—everything is waiting for you in this update.
CONTENT
- A new location to explore. Here, you'll encounter narrow streets, shaky bridges, and water barriers that create difficult conditions for movement. But water isn't the only threat—battles with beetles in confined spaces will also be a real challenge.
- Two new repeatable quests: killing Stingbelly and finding a PKT. These tasks promise not only intense battles but also valuable trophies for those ready to take them on.
- Repeatable quests with 3 stars can now only be completed once. Yes, no repeats. But the rewards for them have been significantly increased!
- The snorkel now protects against poisonous gas. Your gear will offer protection not only from water obstacles but also from toxic clouds, making travel through dangerous zones a bit safer.
OTHER CHANGES
Interface:- A heat station has been added to the garage map. The cartographers had to work hard.
Texts:- Localization errors have been fixed.
- The dialog window display time in the race has been increased. You will definitely have time to read everything you need before the action begins.
- The final dialogue in the “Beware of the Car” quest has been fixed.
- The final dialogue in the “No Entry for Outsiders” quest has been added. We also love when quests have a logical conclusion.
Balance:- The damage from ranged attacks of Armorscorps, Stingbellies, and Corpse Eaters has been reduced.
- The accuracy of Corpse Eaters and Armorscorps has been reduced.
- The logic behind the growth of characteristics for high-grade equipment has been altered: bonuses for reducing weapon mass and impulse have been significantly cut in favor of more useful stats.
- The difficulty of the "Insufferable" difficulty has been reduced: wave strength has been reduced, log spawn frequency has been decreased, and loot quality has been improved.
- The health of the “Bukhanka” has been slightly increased.
- The health of the “ZIL 130A” has been significantly increased.
- The timers for the "Beware of the Car" quest have been increased.
- The reward for the "Three Fat Guys" quest has been increased.
- The requirements for obtaining data on maximum speed development, maintaining maximum speed, maintaining maximum speed on wet wheels, and speed climbing on elevations have been reduced.
- The reward for storyline quests has been increased.
- The weight of large antenna, shredder, medium and heavy armor, heavy engine, gyroscope, heavy and medium snorkels, Lavender, and Kord has been reduced.
- The damage of explosive panels has been increased. They now leave no chance of survival if activated incorrectly.
- The recoil of Lavender has been reduced.
- The damage from fog has been slightly increased.
- The delay between wave appearances has been slightly increased. We give you a little break before each new challenge.
Map:- The destination point of the "Three Fat Guys" quest has been moved—no more worrying about how to get out of the lowland.
Fixes:- A bug with the exploding barrels' texture in the final quest has been fixed. Now everything looks as it should: spectacular and impressive.
- Lairs no longer spawn in the water.
- Errors with incorrect auto-spawning on some vehicles have been fixed.
- The lawnmower has been removed from loot crates. It didn’t belong there, so farewell, lawnmower!
- Fixed bugs and improved leaderboard loading speed.
Good luck on your adventures!