Hello, survivors!
It's been two weeks, and we know you've been sitting on the edge of your seat, holding your breath…
And now, the long-awaited moment has finally arrived — the third patch notes are here (definitely not the least important)!
Interface:
- Added display of the current slope on which the vehicle is located.
Now you'll know exactly when your vehicle is climbing a hill and when it's rolling downhill, just like your chances of survival.
- Vehicle recovery.
Now it shifts to the side when flipped with a button press E. It used to flip before, but without the shift.
Balance:
- Slots for small arms have been added to the ZIL.
They were there before but got lost in the textures.
- Significantly changed the vehicle acceleration physics.
Now vehicles accelerate better and maintain speed above 50 km/h. This is especially noticeable when installing equipment that increases maximum speed.
- Previous changes required data collection adjustments: increased speed requirements for data collection related to speed.
Science loves the fast!
- Modified weapons now rarely receive changes to insignificant parameters.
No more useless upgrades!
- Slightly changed the probability of finding loot.
Now you'll find a bit more useful stuff and a bit less junk. Or maybe the other way around.
- The base weight of the shotgun has been increased from 100 to 160 kg.
Now it not only shoots but also helps you build muscle.
- Improved brakes on vehicles.
The chances of not flying off a cliff when turning have significantly increased!
- The ZIL has become more maneuverable.
But it’s still like an elephant in a china shop.
- Increased vehicle grip on asphalt, slightly reduced on gravel, and significantly reduced on grass.
Because everyone knows asphalt is the perfect racing track, and grass… well, it's just for walking!
Fixes:
- Antennas now better reflect the direction to objects.
No more "where do I go?" moments.
- Fixed a bug that prevented the "Conservator" achievement from being obtained in certain situations.
Preserving bugs was not necessary at all.
- Fixed a bug where data when creating technology was incorrectly filtered, and required ingredients could disappear from the list.
Now all data is displayed, but with a large number of items, slowdowns may occur.
- Explosive panels can now be installed not only on the GAZ-69.
Now you can blow everyone to pieces! (offer valid only once)
Not a bug, but a feature:
- Left the ability to install weapons in an inappropriate slot.
If a shotgun on the hood isn't a mistake, it's a creative approach to combat!