Assassin's Creed Unity

Assassin's Creed Unity Patch 3 Rollout Begins This Week

Version
Patch 3 Rollout Begins This Week
Version Date
Nov. 25, 2014
Links

Patch Notes

Patch 3 Rollout Begins This Week

Thanks to your collaboration and support via our Customer Support channels and this Live Update blog, we have assembled Patch 3 and are preparing to deploy it on console and PC this week. The rollout itself will begin later this week on PC.

Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.



You can find a detailed list of fixes in our Forums, but here’s a quick overview of some of the updates you’ll find in Patch 3:

Stability and Performance


  • Fixed numerous random crashes in Campaign and Co-op modes
  • Fixed specific framerate drops
    • Improved task scheduling
    • Tweaked performance for Reach High Points (Synchronization)

Gameplay (Navigation, Fight and Stealth)


  • Fixed various navigation issues where players could get stuck
  • Fixed various haystack issues
  • Fixed various cover issues
  • Fixed various camera issues
  • Fixed various animation issues
  • Fixed various Booster issues

AI & Crowd


  • Fixed various animation issues
  • Fixed various detection issues
  • Fixed various crowd station issues (bonfires)

Matchmaking, Connectivity and Replication


  • Fixed various matchmaking issues
  • Fixed various host migration issues (hand-off occurs more smoothly)
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed various issues in the My Club menu

Menus and HUD



  • Fixed various menu issues and pop-up overlap issues
  • Fixed Mission objective & updating issues
  • Fixed issues in customization menu
  • Fixed some localization inconsistencies in menus
  • Fixed some issues in the credits

Mission Tweaks (Campaign, Co-op and Side Content)


  • Fixed various low-repro walkthrough breaks
  • Fixed various NPC navigation issues
  • Fixed inconsistencies in some missions

World and 3D


  • Adjusted various collisions and navigation mesh issues

Progression and Difficulty


  • Adjusted various Community Event rewards

PC-Specific


  • Fixed save game corruption in some cases
  • Fixed temporal blur from SLI
  • Fixed graphical corruptions in Character Customization menu
  • Fixed crash in Character Customization menu on controller auto-switch
  • Alt+Enter switches windows correctly
  • NPC on side monitors show correctly
  • Minor UI improvements

Additionally, we have already begun working on Patch 4 and we expect to have further updates on it in the coming week.

- The Live Updates Team