Assetto Corsa Competizione

Assetto Corsa Competizione Latest updates in a nuthsell!

Version
Latest updates in a nuthsell!
Version Date
Feb. 27, 2020
Links

Patch Notes

Latest updates in a nuthsell!

Dear ACC racers,

here at Kunos, we are always at work to continue optimizing and improving the game.
Please have a look to all the updates from 1.3.2 to latest 1.3.7 hotfix!

1.3.7:
- Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.
- Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.
- Fixed Stability Control saving inconsistently for values between 0 and 100%.
- MP: Added assistRules.json for non-public servers.
- MP: Updated server admin handbook to version 7c.
- MP: Minor improvements for values written into the result.json file.

1.3.6:
- Fixed AI cars repeatedly pitting in race weekend game modes.
- Fixed occasional stuttering using the opponent visibility setting against AI cars.
- Setup UI and functionality bugs and fixes

1.3.5:
- MP: Fixed total driving time counter behaviour in MP.
Now total driving time correctly freezes on pit entry and resumes on pit exit.
- Minor fix to the time multiplier display on session summary.
- Stint timer is now linked to the timing HUD when auto-repositioning.

1.3.4:
- Fixed inconsistent F6 cameras for some of the Evo cars.
- Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
- Fixed "Max Time Left" widget behaviour in single-car sessions.
- MP: Fixed visual damage not resetting for swapped cars with repair
- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
- MP: Added new chat command to hand over the car during FP and Q sessions:
"§swap X" (where X is the number of the target driver in the team list; 1 selects the first entry).
NOTE: the player giving away the car in the garage screen must not press the Setup button!
- Rating: Fixed wrong rating data when loading savegames or swapping into cars.

1.3.3:
GENERAL:
- Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.

GAMEPLAY:
- Fixed AI tyre wear in saved games.
- Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
- Cutting last chicane in Suzuka now invalidates the next lap.
- Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
- 12H race weekend game mode now has a limit of 15 tyresets.
- Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
- Wrong lap remaining value corrected for SG penalty for pitlane speeding.

GRAPHICS:
- Fixed numberplate appearence in gallery replays of MP sessions.
- Suzuka reflection map position update to remove unwanted green tint.

UI/HUD:
- Audiocomms text message category and priority tweaks.
- ECU setting changes (TC, ABS etc.) now have their own race comms category.
- Time multiplier is now displayed in session summary page both in SP and MP.
- Added Championship replay category.
- Updates to driver stint messages and message behaviour.

PHYSICS:
- NSX engine power adjustments.
- Mount Panorama grip adjustments.
- Suzuka asphalt abrasivity (tyre degradation) adjustments.
- Fix for occasional setup corruption that caused a broken car state.
- Fixed car spawn issues in certain conditions.

MULTIPLAYER:
- Server result.json now writes metaData, serverName and sessionType as intended.
- Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled.
- Re-enabled driver stint time and total driving time rules for non-public MP.
- Re-enabled isRaceLocked, so joining races can be allowed again.
- Client should now handle all disconnect scenarios properly.
- Various improvements for driver swaps and spectator mode:
- Stint and driving time rules now work reliably in swap situations.
- Mandatory pit stop rules now work reliably in swap situations.
- Penalties now transfer correctly across clients in swap situations.
- Prevented server misconfiguration that led to join order relevance.
- Missing mandatory state update after swaps corrected.
- Tyre compound, pressure and brake strategies transfer reliably in swap situations.
- Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
- Pit crew visibility fixed for spectating client.
- Fixed swap widget disappearing for some players in multi-car sessions.

1.3.2:
- Cleared leftover pit strategies from all car preset setups.
- All car preset setups tyreset is now set to the default set 1.
- Updated race number generator when non-unique numbers are used.
- Start procedure triggers revised for Mount Panorama.
- Added lateral position indicator when delta speed is active in scripted formation.
- Various minor livery updates.
- Added option to disable the audio driver selection to use the default OS driver:
"enableAudioDriverSelection" in moduleenabler.json.
- MP: Servers will let team members join as spectators, independently of the isRaceLocked state.
- MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all penalties from all cars).
- MP: Scripted formation reliability improvements.
- MP: Fixed <no name> entries for a special configuration of entry lists.
- MP: Server will now write .txt files into the "current" folder, which implies the logging purposes better.
NOTE: it is recommended to clear this folder.
- MP: Renamed current/setting.json to current/settings.txt.
- MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid positions (ie 1 is pole, 13 is really 13).
- MP: Fixed an issue where defaultGridPosition would always start with position 2.
- MP: Incremented the server version, please update the servers.