Changes
- [p]Level timer now counts up from 0 instead of down from a maximum value.[/p]
- [p]Adjusted 1-star and 2-star requirements on several levels to match the new timer system.[/p]
- [p]1-star is now easier to achieve (just need to complete the level), so casual players can complete levels without time pressure.[/p]
- [p]2-star and 3-star remain challenging, rewarding players who want to optimize routes and push for perfect run[/p]
- [p]Adjusted player starting position in Level 5 for better visibility and aesthetics.[/p]
Fixes
- [p]Corrected slight misalignment of the player and the package in Level 3, ensuring both spawn properly on the ground.[/p]
- [p]Fixed an occasional outline artifact appearing around certain letters in the game’s font.[/p]
- [p]Fixed a rare issue where the player could get stuck when moving under ground tiles.[/p]
- [p]Fixed a bug where holding the package and touching a Red Spike with it caused the player to lose, which was not intended.[/p]
- [p]Fixed an issue in Level 6 where the player could not fall through the hole after removing the package.[/p]
- [p]Fixed a problem in Level 6 where jumping on top of the package caused abnormal movement.[/p]
- [p]Fixed a discrepancy where the completion time shown at the end of a level did not match the in-game timer by a few milliseconds.[/p]
- [p]Fixed an issue where the box would not respawn after falling and touching the ground.[/p]
[p][/p][p]Thanks for playing the demo![/p][p][/p]