Astronarch
Astronarch 3.2.3
Version Date
Nov. 21, 2020
Patch Notes
Minor Patch - Early Access v.3.2.3 & v.3.2.4
Class Changes:
- Bloodmage - Passive - The passive heal has been reduced to match the damage portion.
- Bloodmage - Active - Base damage 100% > 150%.
- Bloodmage - Active - Stored damage 25% > 20%.
- Paladin - Active - Now has a base of 100 and adds Defense as a bonus.
Enemy Changes:
- The final boss' active ability now deals less ATK damage, however half of it is now piercing and it removes shield (after dealing damage).
Item Changes:
- (Common) Bone-Spike Armor - 10 DEF > 15 DEF.
- (Common) Bone-Spike Armor - 8 Piercing dmg > 10 Piercing dmg.
- (Rare) Soul Slicer - 50% ATK > 100% ATK.
- (Rare) Watcher's Hatchet - 40% Defense > 30% Defense.
- (Ancient) Demon Prison - every 10 sec > every 8 secs.
- (Ancient) Deathbringer - 4% chance > 5% chance.
- (Ancient) Mystical Fruit - 10% chance > 12% chance.
- (Ancient) Calamity - 20% ATK > 30% ATK.
- (Ancient) Reverie Totem - Every 3 sec > every 2 sec.
- (Ancient) Reverie Totem - 10% SPD > 15% SPD.
- (Ancient) Life-giving Chamber - 75% Max HP > 50% Max HP.
- (Ancient) Ancient Codex - Ability cost reduced by 20 > 25.
Bug Fixes:
- Crash when spamming the Esc key.
- Typo on the Pyromancer passive.
- Deathbringer and High Elf Claymore were wrongly dealing damage based on enemy ATK.
- All enemy active abilities which dealt piercing damage were wrongly dealing regular damage.
- The event screen dim getting stuck when progressing quickly.
~ Dale