Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10189.0 (Patch "189")
Steam 'Early Access' users will receive this update immediately.
This small patch focuses on fixing some longstanding issues while the team works on prototyping items in our "Immediate Priorities"
section of the roadmap. Patch notes will now also include a section for tracking in-progress tasks, to keep you updated on things that are coming down the pipeline.
As always, the team would like to thank everyone supporting Astroneer in early access, especially for sharing bugs, inspiration, stories, videos, and streams with us and the rest of our amazing community.
UPDATES
You can find these updates in 189, the current build of the game.
- [AS-1082] - Implemented raw logging for join errors in multiplayer games
- [AS-1083] - Implemented player-facing messages for join errors in multiplayer games
Multiplayer joining and error logging is still a work in progress, but at the very least you can now troubleshoot when things do go wrong.
- [AS-1159] - Rover center of gravity has been lowered, improving handling
Rovers still have a way to go, but the center of gravity change will help them to stay a little bit lower to the ground when traversing planets.
- Thrusters are now 10x as fun as they were before. (Seen in SES Vlog 004, enjoy!)
Thrusters are still in the experimental stage, and will likely play a much bigger role when modularity is further along (see below for more details) but for now, use their upgraded thrust at your own peril, or enjoyment ;)
- Sprint can now be toggled on the Xbox GamePad by pressing the left thumbstick
No more broken thumbs. This is also part of the overall control and interaction refactor on the roadmap
FIXES
The following bugs are now fixed. Thank you to everyone in the community who has reported and shared details with us on these issues.
- [AS-1152] - Fixed an issue where players became stuck inside the Habitat
This longtime bug should now never happen again.
PROTOTYPING
The following major feature prototypes are going on during development, but are not included in this release
- Gamepad controls - handedness input
- Gamepad controls - proximity selection
- Modularity - vehicle modularity system
- Terrain 2.0 - terrain lookdev exploration / proof of concept
- Research - progression mechanics
- Customization - expanding Astroneer suit options
The team is working diligently on a bunch of our core mechanics right now, as well as some under the hood updates to make the game more stable and efficient. In our newest
SES Vlog 004 you can get a glimpse into how vehicle modularity is coming along, as well as a look at a new Astroneer suit in engine.
What you might not see in this list is the highly anticipated fix to floating rovers and items. We are working on this, but the fix didn't make this patch due to complications resulting from an engine upgrade. We will update with more information as soon as we have a solid date.