I've taken a break from the game for a few weeks, but now I'm back with an update! I've been experimenting with the gameplay, but that led me to find out that the original gameplay works the best. I've been trying to make the game feel more realistic by improving the physics, but that makes the gameplay less interesting as I end up having to decrease the speed a lot in order to make the car possible to handle. So I've decided to only keep the original physics and focus on improving them instead. I've managed to move the old physics into the new map generation, which means I will still have more freedom in improving the environments.
I was trying out new things, because the game was starting to feel way less interesting than it was at the very beginning. And now I think that the reason was it becoming too easy. The points didn't seem important and you could crash as much as you like. So I've decided to bring back the game ending on a crash. Instead of getting a highscore, now you get a percentage of your progress on song length and beats collected. This makes the game way more intense and fun in my opinion.
Changes:
- fixed windshield refraction view distortion bug
- fixed the head position being wrong on game start
- made the rain drops disappear after a while
- replaced highscore with progress percentages
- tweaked the map generation a lot
- increased the road generation distance
- optimizations
- split drifting into a separate mode
- made the game end on a crash
- made the road more narrow
- made track analysis more accurate
- moved non-VR camera inside the car
- changed non-VR controls to use the mouse instead of keys
- removed boost
- removed new physics to focus on the original physics
- removed online multiplayer
- removed traffic cars
- removed endless mode
- removed getaway mode
- lots of small tweaks and bug fixes as always
https://www.youtube.com/watch?v=WzNulP7Fc5Y