Lots of important fixes, tweaks, and some new features are coming at you in this latest update to the opt-in alpha of the game.
If you want to check it out and have not opted in yet, you can do so by right-clicking the game in your Steam Library, choosing Properties, Betas, and select the openbeta - 4.2 alpha testing branch.
Making the underlying NA torque curve visible is surprisingly useful. Also… twin-scroll!General Fixes
- Game engine got updated to its second patch version, UE4.27.2
- Decreased game launcher height so it fits on smaller resolution screens
- Fixed possible way to fixture nuke two cars simultaneously with undo and cause "jello cars"
- Turned off the export cars button from the pause menu as it is a suspected source of car nukings
- Fixed fixture state that can result in destroying fixture positions on body morphs
- Fixed fixture conforming to the car while it is being dragged around costing lots of performance
- Fixed fixture text not respecting the 3D mode non-conforming
- Fixtures no longer cut out seams that they are placed over
- Fixed cases of extreme bloom when using minimal bloom settings
- Fixed not being able to turn off motion blur in settings
- Fixed engine family quality slider not updating engine stats if the engine is in a car
- Fixed every engine supposedly needing Magnesium Works
- Optimized competitor lookup performance
- Added some logging to help debug a start up crash
- Big performance increase for high-fixture-count cars
Gameplay
- Fully fleshed out stats for the various intake options
- Tweaked intake flow limits and made compact intake more viable
- Tweaked cam progression tfor more usable range, cam 0 is now = 15, 100 still is = 120
- Reduced quality effects on baseline NA torque to make more realistic Nm/L figures
- Fixed entertainment weights being way too high
- Tweaked all fuel system prices
- Added a dashed "base NA equivalent" line to the power torque graph for turbocharged engines
- Tweaked flow reductions of all muffler types and catalytic converters
- Fixed loudness inconsistency in intake options
Turbos
- Added twin-scroll turbos
- Added race tubular turbo headers option (graphics not in yet, but next patch!)
- Added much more cam dependence into turbo spool point
- Revised intake & header resonance effects to be more realistic
- Revised spool behavior based on turbo size
- Tweaked compressor map progression to not require as much quality for modern turbos
- Tweaked turbo AR ratio progression with Tune slider
Design, Art, Content
- Added a ruler fixture for all your measuring needs
- Fixed engine bay sizes on 11_Eu_Super families which were too small
- Fixed body material issues with 10scoupe02large and 10scoup02_large_convH
- Fixed 10sCoupe02 Series and 00s_Van_Lowroof that got corrupted for 4.2.4
- Fixed custom paints having incorrect sizes when applied to scaled fixtures
- Fixed very poor performance of Desert Gas Station photoscene
- Fixed extreme light strength in reflections in Modern Studio by default
- Fixed a bunch of weird / inconsistent seat row limitations for various car bodies
- Fixed cloth paint material scaling incorrectly with different objects
Modding
- Updated SteamWrosk SDK to 1.52 and addressed a startup crash
- Fixed numberplate material missing from SDK tools
- Added Steam workshop / exporter categories for rocker covers, props, and custom paints
Loads of issues and features to work on still before a beta, but things are coming together nicely and the alpha is becoming more playable… and hopefully enjoyable… with every patch.
Thank you to everyone helping out by reporting issues!
Cheers