[p]With this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release candidates with final fixes![/p][p][/p]
Changelog Al Rilma Open Beta Patch 9
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General
- [p]Fixed intercooler weight for superchargers missing[/p]
- [p]Added grades to aspiration types for reliability and loudness[/p]
- [p]Moved challenge mode to practice mode on multiplayer tab[/p]
- [p]Added throttle response dependencies on number of carbs and fuel system type[/p]
- [p]Fixed safety part list not taking techpool into account for selected decade[/p]
- [p]Tweaked multi-carb reliability progression and buffed DCOE reliability[/p]
- [p]Changed new softbody exporting option to now be the default[/p]
- [p]Fixed the trim name not being displayed in the compare car selection screen[/p]
- [p]Fixed issue with engine size arrows not appearing when turned on[/p]
- [p]Fixed negative throttle response values being possible[/p]
- [p]Fixed gearbox sometimes being stuck below 1 kph with manual / sequential[/p]
- [p]Fixed fundamental chassis node shaking in BeamNG exports[/p]
[p][/p]
General UI
- [p]Fixed some tooltips missing in research section campaign hub[/p]
- [p]Fixed engine reliability calculation being behind one step on part change[/p]
- [p]Fixed text for responsiveness calculation showing wrong in detailed stats[/p]
[p][/p]
Campaign
- [p]Added factory size info to factory shifts tooltip in main hub[/p]
- [p]Fixed micro factory not registering as a factory in beginning dialogue[/p]
- [p]Fixed factory efficiency not being displayed in new facelift setup[/p]
- [p]Limit cash loans to a maximum one per month[/p]
- [p]Fixed sorting of trims on markets screen tooltip to sort by sales[/p]
- [p]Fixed UI layering issues with stock manager in main hub[/p]
- [p]Fixed false positive warning for no project assigned to factory[/p]
- [p]Improved strings in trim stock graph and add datafield for stock[/p]
- [p]Fixed calculations sometimes getting stuck in forecaster[/p]
- [p]Fixed project warning flashers to only trigger on a complete project[/p]
- [p]Fixed issue with regulation screen region selection behavior[/p]
[p][/p]
Art
- [p]Fixed dump pipes twisting on single turbo front engined rear wheel drives[/p]
- [p]Fixed wrong headers loading for v10 turbo on incomplete engine[/p]
- [p]Fixed part of MFI fuel system not hiding when using advanced trim settings to hide engine[/p]
- [p]Added animatic offset, rotation, scale, copy/pasting, automatic loading of last animatic[/p]
- [p]Fixed the tire shader having a big performance impact on low-end machines[/p]
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Scenarios & Multiplayer
- [p]Fixed some car scenarios getting price perception penalties[/p]
- [p]Fixed UI colors not updating when returning from practice scenario[/p]
- [p]Fixed crash in multiplayer practice mode when selecting difficulty[/p]
- [p]Fixed multiplayer server not launching properly on first open of multiplayer screen[/p]
- [p]Fixed wrong password not sending you back to main menu[/p]
[p][/p][p]Almost ready for this release, but not almost done, as there is a lot more to come in general after all.[/p][p]Cheers![/p]